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Rt||this.track(t)},t.prototype.disposeTensor=function(t){if(this.state.tensorInfo.has(t.dataId)){this.state.numTensors--,"string"===t.dtype&&this.state.numStringTensors--;var e=this.state.tensorInfo.get(t.dataId);e.refCount<=1?("complex64"!==t.dtype&&(this.state.numBytes-=e.bytes),this.state.numDataBuffers--,e.backend.disposeData(t.dataId),this.state.tensorInfo.delete(t.dataId)):this.state.tensorInfo.get(t.dataId).refCount--}},t.prototype.disposeVariables=function(){for(var t in this.state.registeredVariables){var e=this.state.registeredVariables[t];this.disposeVariable(e)}},t.prototype.disposeVariable=function(t){this.disposeTensor(t),null!=this.state.registeredVariables[t.name]&&delete this.state.registeredVariables[t.name]},t.prototype.memory=function(){var t=this.backend.memory();return t.numTensors=this.state.numTensors,t.numDataBuffers=this.state.numDataBuffers,t.numBytes=this.state.numBytes,this.state.numStringTensors>0&&(t.unreliable=!0,null==t.reasons&&(t.reasons=[]),t.reasons.push("Memory usage by string tensors is approximate (2 bytes per character)")),t},t.prototype.profile=function(t){return u(this,void 0,void 0,(function(){var e,n;return c(this,(function(r){return this.state.profiling=!0,e=this.state.numBytes,n=this.state.numTensors,this.state.activeProfile.kernels=[],this.state.activeProfile.result=t(),this.state.profiling=!1,this.state.activeProfile.peakBytes=Math.max.apply(Math,this.state.activeProfile.kernels.map((function(t){return t.totalBytesSnapshot}))),this.state.activeProfile.newBytes=this.state.numBytes-e,this.state.activeProfile.newTensors=this.state.numTensors-n,[2,this.state.activeProfile]}))}))},t.prototype.isTapeOn=function(){return this.state.gradientDepth>0&&0===this.state.kernelDepth},t.prototype.addTapeNode=function(t,e,n,r,a){var o=this,i={id:this.state.nextTapeNodeId++,kernelName:t,inputs:e,outputs:n,saved:a},s=g(t);null!=s&&(r=s.gradFunc),null!=r&&(i.gradient=function(t){return t=t.map((function(t,e){if(null==t){var r=n[e],a=it(r.size,r.dtype);return o.makeTensor(a,r.shape,r.dtype)}return t})),r(t.length>1?t:t[0],a)}),this.state.activeTape.push(i)},t.prototype.keep=function(t){return t.kept=!0,t},t.prototype.startTape=function(){0===this.state.gradientDepth&&(this.state.activeTape=[]),this.state.gradientDepth++},t.prototype.endTape=function(){this.state.gradientDepth--},t.prototype.startScope=function(t){var e={track:[],name:"unnamed scope",id:this.state.nextScopeId++};t&&(e.name=t),this.state.scopeStack.push(e),this.state.activeScope=e},t.prototype.endScope=function(t){for(var e=this,n=_t(t),r=new Set(n.map((function(t){return t.id}))),a=0;a0,(function(){return"gradients() received an empty list of xs."})),null!=n&&"float32"!==n.dtype)throw new Error("dy must have 'float32' dtype, but has '"+n.dtype+"'");var o=this.scopedRun((function(){return a.startTape()}),(function(){return a.endTape()}),(function(){return a.tidy("forward",t)}));T(o instanceof wt,(function(){return"The result y returned by f() must be a tensor."}));var i=function(t,e,n){for(var r={},a={},o=0;o=0;o--)for(i=(h=t[o]).inputs,l=0;l0)throw new Error("Cannot compute gradient of y=f(x) with respect to x. Make sure that the f you passed encloses all operations that lead from x to y.");return this.tidy("backward",(function(){var t,r,s={};s[o.id]=null==n?(r=ot(D(t=o.shape),"float32"),Lt.makeTensor(r,t,"float32")):n,function(t,e,n){for(var r=function(r){var a=e[r],o=[];if(a.outputs.forEach((function(e){var n=t[e.id];null!=n?o.push(n):o.push(null)})),null==a.gradient)throw new Error("Cannot compute gradient: gradient function not found for "+a.kernelName+".");var i=a.gradient(o),s=function(e){if(!(e in i))throw new Error("Cannot backprop through input "+e+". Available gradients found: "+Object.keys(i)+".");var r=n((function(){return i[e]()}));if("float32"!==r.dtype)throw new Error("Error in gradient for op "+a.kernelName+". The gradient of input "+e+" must have 'float32' dtype, but has '"+r.dtype+"'");var o=a.inputs[e];if(!_(r.shape,o.shape))throw new Error("Error in gradient for op "+a.kernelName+". 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getA(batch, bestIndex);\n\n for (int i = 0; i < "+r+"; i++) {\n int inIdx = "+u+";\n float candidate = getA(batch, inIdx);\n if (candidate "+s+" bestValue) {\n bestValue = candidate;\n bestIndex = inIdx;\n }\n }\n setOutput(float(bestIndex));\n }\n "};function Ja(t,e){return["x","y","z","w","u","v"].slice(0,e).map((function(e){return t+"."+e}))}function Za(t,e){return 1===e?[t]:Ja(t,e)}function to(){var t,e,n,r,a,o,i,s,u,c;return 2===f().getNumber("WEBGL_VERSION")?(t="#version 300 es",e="in",n="out",r="in",a="texture",o="outputColor",i="out vec4 outputColor;",s="\n bool isnan_custom(float val) {\n return (val > 0.0 || val < 0.0) ? false : val != 0.0;\n }\n\n bvec4 isnan_custom(vec4 val) {\n return bvec4(isnan_custom(val.x),\n isnan_custom(val.y), isnan_custom(val.z), isnan_custom(val.w));\n }\n\n #define isnan(value) isnan_custom(value)\n ",u="",c="\n #define round(value) newRound(value)\n int newRound(float value) {\n return int(floor(value + 0.5));\n }\n\n ivec4 newRound(vec4 value) 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= "+n+" - "+t[a]+" * "+e:"index -= "+t[a]+" * "+e)+";"})).join("")}function no(t){var e=nt(t).map((function(t){return t.toString()}));return"\n int getFlatIndex(ivec3 coords) {\n return coords.x * "+e[0]+" + coords.y * "+e[1]+" + coords.z;\n }\n"}var ro="\n const float FLOAT_MAX = 1.70141184e38;\n const float FLOAT_MIN = 1.17549435e-38;\n\n lowp vec4 encode_float(highp float v) {\n if (isnan(v)) {\n return vec4(255, 255, 255, 255);\n }\n\n highp float av = abs(v);\n\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;\n }\n\n highp vec4 c = vec4(0,0,0,0);\n\n highp float e = floor(log2(av));\n highp float m = exp2(fract(log2(av))) - 1.0;\n\n c[2] = floor(128.0 * m);\n m -= c[2] / 128.0;\n c[1] = floor(32768.0 * m);\n m -= c[1] / 32768.0;\n c[0] = floor(8388608.0 * m);\n\n highp float ebias = e + 127.0;\n c[3] = floor(ebias / 2.0);\n ebias -= c[3] * 2.0;\n c[2] += floor(ebias) * 128.0;\n\n c[3] += 128.0 * step(0.0, -v);\n\n return c / 255.0;\n }\n";function ao(t,e,n,r){var a=[];t.forEach((function(t){var e=D(t.shapeInfo.logicalShape);t.shapeInfo.isUniform?a.push("uniform float "+t.name+(e>1?"["+e+"]":"")+";"):(a.push("uniform sampler2D "+t.name+";"),a.push("uniform int offset"+t.name+";"))}));var o,i,s=a.join("\n"),u=t.map((function(t){return function(t,e,n){void 0===n&&(n=!1);var r="";r+=n?function t(e){var n,r,a;switch(e.shapeInfo.logicalShape.length){case 0:return n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),a=to(),"\n vec4 "+r+"() {\n return "+a.texture2D+"("+n+", halfCR);\n }\n ";case 1:return function(t){var e=t.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),r=t.shapeInfo.texShape,a=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],o=to();return"\n vec4 "+n+"(int index) {\n vec2 uv = packedUVfrom1D(\n "+a[0]+", "+a[1]+", index);\n return "+o.texture2D+"("+e+", uv);\n }\n "}(e);case 2:return function(t){var e=t.shapeInfo.logicalShape,n=t.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),a=t.shapeInfo.texShape,o=a[0],i=a[1],s=to();if(null!=a&&_(e,a))return"\n vec4 "+r+"(int row, int col) {\n vec2 uv = (vec2(col, row) + halfCR) / vec2("+i+".0, "+o+".0);\n\n return "+s.texture2D+"("+n+", uv);\n }\n ";var u=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)];return"\n vec4 "+r+"(int row, int col) {\n vec2 uv = packedUVfrom2D("+Math.ceil(e[1]/2)+", "+u[0]+", "+u[1]+", row, col);\n return "+s.texture2D+"("+n+", uv);\n }\n "}(e);case 3:return function(e){var n=e.shapeInfo.logicalShape,r=e.name,a="get"+r.charAt(0).toUpperCase()+r.slice(1),o=e.shapeInfo.texShape,i=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)];if(1===n[0]){var s=fo(e,n.slice(1));return"\n "+t(s)+"\n vec4 "+a+"(int b, int row, int col) {\n return "+a+"("+ho(["b","row","col"],[1,2])+");\n }\n "}var u=i[0],c=i[1],l=Math.ceil(n[2]/2);return"\n vec4 "+a+"(int b, int row, int col) {\n vec2 uv = packedUVfrom3D(\n "+u+", "+c+", "+l*Math.ceil(n[1]/2)+", "+l+", b, row, col);\n return "+to().texture2D+"("+r+", uv);\n }\n "}(e);default:return function(t){for(var e=t.shapeInfo.logicalShape,n=e.length,r=t.name,a="get"+r.charAt(0).toUpperCase()+r.slice(1),o=t.shapeInfo.texShape,i=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)],s=i[0],u=i[1],c=Math.ceil(e[n-1]/2),l=c*Math.ceil(e[n-2]/2),p="int b, int row, int col",f="b * "+l+" + (row / 2) * "+c+" + (col / 2)",d=2;d=1?"coords = 0;":u.map((function(t){return"coords."+p[t+l]+" = 0;"})).join("\n");var f;f=s<2&&i>0?"coords":t.shapeInfo.logicalShape.map((function(t,e){return"coords."+p[e+l]})).join(", ");var d="return outputValue;",h=1===D(t.shapeInfo.logicalShape),m=1===D(e.logicalShape);if(1!==i||h||m){if(h&&!m)d=1===s?"\n return vec4(outputValue.x, outputValue.x, 0., 0.);\n ":"\n return vec4(outputValue.x);\n ";else if(u.length){var v=i-2,g=i-1;u.indexOf(v)>-1&&u.indexOf(g)>-1?d="return vec4(outputValue.x);":u.indexOf(v)>-1?d="return vec4(outputValue.x, outputValue.y, 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"+n[1]+"));\n }\n ";var r=Math.ceil(t[1]/2);return"\n ivec2 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n\n int index = resTexRC.x * "+n[1]+" + resTexRC.y;\n int r = 2 * (index / "+r+");\n int c = imod(index, "+r+") * 2;\n\n return ivec2(r, c);\n }\n "}(t,e);case 3:return n=t,r=e,a=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],i=(o=Math.ceil(n[2]/2))*Math.ceil(n[1]/2),"\n ivec3 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+a[0]+", "+a[1]+"));\n int index = resTexRC.x * "+a[1]+" + resTexRC.y;\n\n int b = index / "+i+";\n index -= b * "+i+";\n\n int r = 2 * (index / "+o+");\n int c = imod(index, "+o+") * 2;\n\n return ivec3(b, r, c);\n }\n ";default:return function(t,e){for(var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],r=Math.ceil(t[t.length-1]/2),a=r*Math.ceil(t[t.length-2]/2),o=a,i="",s="b, r, c",u=2;u2,(function(){return"Packed arg"+(n.charAt(0).toUpperCase()+n.slice(1))+" supports only inputs with rank above 2."}));var a=t[t.length-1],o=Math.ceil(a/e);this.outputShape=t.slice(0,-1),o>1&&this.outputShape.push(o),r||this.variableNames.push("bestIndicesA");var i,s,u=this.outputShape,c=u.length,l=po(c),p=Za("coords",c);if(1===o){var f=po(s=c+1);i="\n "+f+" sourceLocR = "+f+"("+p.join()+", 0);\n ++"+p[c-1]+";\n "+f+" sourceLocG = "+f+"("+p.join()+", 0);\n ++"+p[c-2]+";\n "+f+" sourceLocA = "+f+"("+p.join()+", 0);\n --"+p[c-1]+";\n "+f+" sourceLocB = "+f+"("+p.join()+", 0);\n --"+p[c-2]+";"}else s=c,i="\n "+l+" sourceLocR = coords;\n ++"+p[c-1]+";\n "+l+" sourceLocG = coords;\n ++"+p[c-2]+";\n "+l+" sourceLocA = coords;\n --"+p[c-1]+";\n "+l+" sourceLocB = coords;\n --"+p[c-2]+";";var d=["x","y","z","w","u","v"].slice(0,s),h="."+d[s-1],m=d.map((function(t){return"int "+t})),v=Za("sourceLocR",s-1).concat("inIdx.r"),g=Za("sourceLocG",s-1).concat("inIdx.g"),y=Za("sourceLocB",s-1).concat("inIdx.b"),x=Za("sourceLocA",s-1).concat("inIdx.a"),b="max"===n?"greaterThan":"lessThan",w=r?"":"\n inIdx = round(vec4(getBestIndicesAChannel("+v.join()+"),\n getBestIndicesAChannel("+g.join()+"),\n getBestIndicesAChannel("+y.join()+"),\n getBestIndicesAChannel("+x.join()+")));",C="vec4(\n getAChannel("+v.join()+"),\n hasNextCol ? getAChannel("+g.join()+") : 0.,\n hasNextRow ? getAChannel("+y.join()+") : 0.,\n hasNextRow && hasNextCol ? getAChannel("+x.join()+") : 0.)",E=r?"":"\n float getBestIndicesAChannel("+m.join()+") {\n return getChannel(getBestIndicesA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }";this.userCode="\n float getAChannel("+m.join()+") {\n return getChannel(getA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }\n "+E+"\n void main() {\n "+l+" coords = getOutputCoords();\n bool hasNextCol = "+p[c-1]+" < "+(u[c-1]-1)+";\n bool hasNextRow = "+p[c-2]+" < "+(u[c-2]-1)+";\n "+i+"\n ivec4 srcIdx = ivec4(sourceLocR"+h+", sourceLocG"+h+",\n sourceLocB"+h+", sourceLocA"+h+") * "+e+";\n ivec4 inIdx = srcIdx;\n vec4 bestIndex = vec4(inIdx);\n vec4 bestValue = "+C+";\n\n for (int i = 0; i < "+e+"; i++) {\n inIdx = srcIdx;\n "+w+"\n vec4 candidate = "+C+";\n bvec4 nan = isnan(candidate);\n bvec4 replace = bvec4(\n vec4("+b+"(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));\n\n bestValue = vec4(replace.x ? candidate.x : bestValue.x,\n replace.y ? candidate.y : bestValue.y,\n replace.z ? candidate.z : bestValue.z,\n replace.w ? candidate.w : bestValue.w);\n bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));\n srcIdx++;\n }\n setOutput(bestIndex);\n }\n "},vo=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,a=t.strideWidth,o=t.dilationHeight,i=t.dilationWidth,s=t.effectiveFilterHeight,u=t.effectiveFilterWidth,c=s-1-t.padInfo.top,l=u-1-t.padInfo.left,p=1/(e*n);this.userCode="\n const ivec2 pads = ivec2("+c+", "+l+");\n const float avgMultiplier = float("+p+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+s+";\n wR += "+o+") {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+u+";\n wC+= "+i+") {\n float dyC = float(dyCCorner + wC) / "+a+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n setOutput(dotProd);\n }\n "},go=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,a=t.strideDepth,o=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,p=t.effectiveFilterHeight,f=t.effectiveFilterWidth,d=l-1-t.padInfo.front,h=p-1-t.padInfo.top,m=f-1-t.padInfo.left,v=1/(e*n*r);this.userCode="\n const ivec3 pads = ivec3("+d+", "+h+", "+m+");\n const float avgMultiplier = float("+v+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n float dyD = float(dyDCorner + wD) / "+a+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n float dyR = float(dyRCorner + wR) / "+o+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+f+";\n wC += "+c+") {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n }\n setOutput(dotProd);\n }\n "},yo=function(t,e,n,r,a,o){this.outputShape=[],this.variableNames=["x","mean","variance"],va(t,e),va(t,n);var i="0.0";null!=r&&(va(t,r),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");var s="1.0";null!=a&&(va(t,a),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n float x = getXAtOutCoords();\n float mean = getMeanAtOutCoords();\n float variance = getVarianceAtOutCoords();\n float offset = "+i+";\n float scale = "+s+";\n float inv = scale * inversesqrt(variance + float("+o+"));\n setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));\n }\n "},xo=function(t,e,n,r,a,o){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],va(t,e),va(t,n);var i="vec4(0.0)";null!=r&&(va(t,r),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");var s="vec4(1.0)";null!=a&&(va(t,a),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n vec4 offset = "+i+";\n vec4 scale = "+s+";\n\n vec4 x = getXAtOutCoords();\n vec4 mean = getMeanAtOutCoords();\n vec4 variance = getVarianceAtOutCoords();\n\n vec4 inv = scale * inversesqrt(variance + vec4("+o+"));\n\n setOutput((x - mean) * inv + offset);\n }\n "},bo=function(t,e,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=va(e,n),this.userCode="\n float binaryOpComplex(\n float areal, float aimag, float breal, float bimag) {\n "+t+"\n }\n\n void main() {\n float areal = getARealAtOutCoords();\n float aimag = getAImagAtOutCoords();\n float breal = getBRealAtOutCoords();\n float bimag = getBImagAtOutCoords();\n setOutput(binaryOpComplex(areal, aimag, breal, bimag));\n }\n "},wo="return a + b;",Co="return a - b;",Eo="return a * b;",So="return (a < 0.) ? b * a : a;",No=function(t,e,n){this.variableNames=["A","B"],this.outputShape=va(e,n),this.userCode="\n float binaryOperation(float a, float b) {\n "+t+"\n }\n\n void main() {\n float a = getAAtOutCoords();\n float b = getBAtOutCoords();\n setOutput(binaryOperation(a, b));\n }\n "},Io="\n vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));\n return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);\n",Ro=function(t,e,n,r){void 0===r&&(r=!1),this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=va(e,n);var a=this.outputShape.length,o="";if(r)if(0===a||1===D(this.outputShape))o="\n result.y = 0.;\n result.z = 0.;\n result.w = 0.;\n ";else if(o="\n "+po(a)+" coords = getOutputCoords();\n ",1===a)o+="\n result.y = (coords + 1) >= "+this.outputShape[0]+" ? 0. : result.y;\n result.z = 0.;\n result.w = 0.;\n ";else{var i=Za("coords",a);o+="\n bool nextRowOutOfBounds =\n ("+i[a-2]+" + 1) >= "+this.outputShape[a-2]+";\n bool nextColOutOfBounds =\n ("+i[a-1]+" + 1) >= "+this.outputShape[a-1]+";\n result.y = nextColOutOfBounds ? 0. : result.y;\n result.z = nextRowOutOfBounds ? 0. : result.z;\n result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;\n "}this.userCode="\n vec4 binaryOperation(vec4 a, vec4 b) {\n "+t+"\n }\n\n void main() {\n vec4 a = getAAtOutCoords();\n vec4 b = getBAtOutCoords();\n\n vec4 result = binaryOperation(a, b);\n "+o+"\n\n setOutput(result);\n }\n "},To=function(){function t(t){this.variableNames=["A"],this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n float value = getAAtOutCoords();\n if (isnan(value)) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, minVal, maxVal));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,a){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(a,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(a,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),ko=function(){function t(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n vec4 value = getAAtOutCoords();\n\n if (any(isnan(value))) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, vec4(minVal), vec4(maxVal)));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,a){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(a,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(a,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Ao=function(t){this.variableNames=["real","imag"],this.outputShape=t,this.userCode="\n void main() {\n float re = abs(getRealAtOutCoords());\n float im = abs(getImagAtOutCoords());\n float mx = max(re, im);\n\n // sadly the length function in glsl is not underflow-safe\n // (at least not on Intel GPUs). So the safe solution is\n // to ensure underflow-safety in all cases.\n setOutput(\n mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))\n );\n }\n "},Oo=function(t){this.outputShape=[],this.outputShape=Nn(t,1),this.variableNames=t.map((function(t,e){return"T"+e}));var e=new Array(t.length-1);e[0]=t[0][1];for(var n=1;n= "+s[u-1]+") {\n return getChannel(\n getT"+u+"("+_o(i,c,d)+"),\n vec2("+_o(l,c,d)+"));\n }"}var h=s.length,m=s[s.length-1];f+="\n return getChannel(\n getT"+h+"("+_o(i,c,m)+"),\n vec2("+_o(l,c,m)+"));",this.userCode="\n float getValue("+i.map((function(t){return"int "+t}))+") {\n "+f+"\n }\n\n void main() {\n "+a+" coords = getOutputCoords();\n vec4 result = vec4(getValue("+o+"), 0., 0., 0.);\n\n "+o[r-1]+" = "+o[r-1]+" + 1;\n if ("+o[r-1]+" < "+n[r-1]+") {\n result.g = getValue("+o+");\n }\n\n "+o[r-2]+" = "+o[r-2]+" + 1;\n if ("+o[r-2]+" < "+n[r-2]+") {\n result.a = getValue("+o+");\n }\n\n "+o[r-1]+" = "+o[r-1]+" - 1;\n if ("+o[r-2]+" < "+n[r-2]+" &&\n "+o[r-1]+" < "+n[r-1]+") {\n result.b = getValue("+o+");\n }\n setOutput(result);\n }\n "};function _o(t,e,n){var r=t.indexOf(e);return t.map((function(t,e){return e===r?t+" - "+n:t})).join()}var Fo=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,a=t.padInfo.left,o="channelsLast"===t.dataFormat;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int d2 = coords.w;\n\n // Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+a+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n if ("+o+") {\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n } else {\n float dyValue = getDy(b, d2, yR, yC);\n float xValue = getX(b, d1, xR, xC);\n dotProd += (xValue * dyValue);\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},Mo=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,a=t.strideWidth,o="channelsLast"===t.dataFormat,i=e-1-t.padInfo.top,s=n-1-t.padInfo.left,u=o?1:2,c=o?2:3,l=o?3:1;this.userCode="\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords["+l+"];\n\n ivec2 dyCorner = ivec2(coords["+u+"], coords["+c+"]) - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n // Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+a+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n\n if ("+o+") {\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n } else {\n float xValue = getDy(batch, d2, idyR, idyC);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},Bo=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,a=t.padInfo.front,o=t.padInfo.top,i=t.padInfo.left;this.userCode="\n void main() {\n ivec5 coords = getOutputCoords();\n int wF = coords.x;\n int wR = coords.y;\n int wC = coords.z;\n int d1 = coords.w;\n int d2 = coords.u;\n\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yF = 0; yF < "+t.outDepth+"; yF++) {\n int xF = wF + yF * "+e+" - "+a+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+n+" - "+o+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+r+" - "+i+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yF, yR, yC, d2);\n float xValue = getX(b, xF, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Po=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,a=t.strideDepth,o=t.strideHeight,i=t.strideWidth,s=e-1-t.padInfo.front,u=n-1-t.padInfo.top,c=r-1-t.padInfo.left;this.userCode="\n const ivec3 pads = ivec3("+s+", "+u+", "+c+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d1 = coords.u;\n\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyFCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n float dotProd = 0.0;\n for (int wF = 0; wF < "+e+"; wF++) {\n float dyF = float(dyFCorner + wF) / "+a+".0;\n\n if (dyF < 0.0 || dyF >= "+t.outDepth+".0 || fract(dyF) > 0.0) {\n continue;\n }\n int idyF = int(dyF);\n\n int wFPerm = "+e+" - 1 - wF;\n\n for (int wR = 0; wR < "+n+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+o+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+n+" - 1 - wR;\n\n for (int wC = 0; wC < "+r+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+r+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n float xValue = getDy(batch, idyF, idyR, idyC, d2);\n float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Lo=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,a=t.padInfo.left,o=t.outChannels/t.inChannels;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int dm = coords.w;\n int d2 = d1 * "+o+" + dm;\n\n float dotProd = 0.0;\n\n // TO DO: Vec4 over the batch size\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+a+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n setOutput(dotProd);\n }\n "},Vo=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,a=t.strideWidth,o=e-1-t.padInfo.top,i=n-1-t.padInfo.left,s=t.outChannels/t.inChannels;this.userCode="\n const ivec2 pads = ivec2("+o+", "+i+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords[3];\n ivec2 dyCorner = coords.yz - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n float dotProd = 0.0;\n\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+a+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n // TO DO: Vec4 over the channelMul\n for (int dm = 0; dm < "+s+"; dm++) {\n int d2 = d1 * "+s+" + dm;\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, dm);\n dotProd += xValue * wValue;\n }\n }\n }\n setOutput(dotProd);\n }\n "},Wo=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var a=t.padInfo.top,o=t.padInfo.left,i=t.strideHeight,s=t.strideWidth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterHeight,p=t.filterWidth,f=4*Math.floor(t.inChannels/4),d=t.inChannels%4,h="channelsLast"===t.dataFormat,m=h?1:2,v=h?2:3,g=h?3:1,y="",x="";n&&(y=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",x="result = activation(result);");var b=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+y+"\n\n const ivec2 strides = ivec2("+i+", "+s+");\n const ivec2 pads = ivec2("+a+", "+o+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d2 = coords["+g+"];\n\n ivec2 xRCCorner =\n ivec2(coords["+m+"], coords["+v+"]) * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+l+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+p+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+f+"; d1 += 4) {\n vec4 wValues = vec4(\n getW(wR, wC, d1, d2),\n getW(wR, wC, d1 + 1, d2),\n getW(wR, wC, d1 + 2, d2),\n getW(wR, wC, d1 + 3, d2)\n );\n\n if ("+h+") {\n vec4 xValues = vec4(\n getX(batch, xR, xC, d1),\n getX(batch, xR, xC, d1 + 1),\n getX(batch, xR, xC, d1 + 2),\n getX(batch, xR, xC, d1 + 3)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec4 xValues = vec4(\n getX(batch, d1, xR, xC),\n getX(batch, d1 + 1, xR, xC),\n getX(batch, d1 + 2, xR, xC),\n getX(batch, d1 + 3, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n\n if ("+(1===d)+") {\n\n if ("+h+") {\n dotProd +=\n getX(batch, xR, xC, "+f+") *\n getW(wR, wC, "+f+", d2);\n } else {\n dotProd +=\n getX(batch, "+f+", xR, xC) *\n getW(wR, wC, "+f+", d2);\n }\n\n } else if ("+(2===d)+") {\n vec2 wValues = vec2(\n getW(wR, wC, "+f+", d2),\n getW(wR, wC, "+f+" + 1, d2)\n );\n\n if ("+h+") {\n vec2 xValues = vec2(\n getX(batch, xR, xC, "+f+"),\n getX(batch, xR, xC, "+f+" + 1)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec2 xValues = vec2(\n getX(batch, "+f+", xR, xC),\n getX(batch, "+f+" + 1, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n } else if ("+(3===d)+") {\n vec3 wValues = vec3(\n getW(wR, wC, "+f+", d2),\n getW(wR, wC, "+f+" + 1, d2),\n getW(wR, wC, "+f+" + 2, d2)\n );\n\n if ("+h+") {\n vec3 xValues = vec3(\n getX(batch, xR, xC, "+f+"),\n getX(batch, xR, xC, "+f+" + 1),\n getX(batch, xR, xC, "+f+" + 2)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec3 xValues = vec3(\n getX(batch, "+f+", xR, xC),\n getX(batch, "+f+" + 1, xR, xC),\n getX(batch, "+f+" + 2, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n }\n }\n }\n\n float result = dotProd;\n "+b+"\n "+x+"\n setOutput(result);\n }\n "},zo=function(t){this.variableNames=["x","W"],this.outputShape=t.outShape;var e=t.padInfo.front,n=t.padInfo.top,r=t.padInfo.left,a=t.strideDepth,o=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterDepth,p=t.filterHeight,f=t.filterWidth,d=4*Math.floor(t.inChannels/4),h=t.inChannels%4;this.userCode="\n const ivec3 strides = ivec3("+a+", "+o+", "+i+");\n const ivec3 pads = ivec3("+e+", "+n+", "+r+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d2 = coords.u;\n\n ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xFCorner = xFRCCorner.x;\n int xRCorner = xFRCCorner.y;\n int xCCorner = xFRCCorner.z;\n\n // Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get\n // y(yF, yR, yC, d2). ? = to be determined. : = across all\n // values in that axis.\n float dotProd = 0.0;\n for (int wF = 0; wF < "+l+"; wF++) {\n int xF = xFCorner + wF * "+s+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+d+"; d1 += 4) {\n vec4 xValues = vec4(\n getX(batch, xF, xR, xC, d1),\n getX(batch, xF, xR, xC, d1 + 1),\n getX(batch, xF, xR, xC, d1 + 2),\n getX(batch, xF, xR, xC, d1 + 3)\n );\n vec4 wValues = vec4(\n getW(wF, wR, wC, d1, d2),\n getW(wF, wR, wC, d1 + 1, d2),\n getW(wF, wR, wC, d1 + 2, d2),\n getW(wF, wR, wC, d1 + 3, d2)\n );\n\n dotProd += dot(xValues, wValues);\n }\n\n if ("+(1===h)+") {\n dotProd +=\n getX(batch, xF, xR, xC, "+d+") *\n getW(wF, wR, wC, "+d+", d2);\n } else if ("+(2===h)+") {\n vec2 xValues = vec2(\n getX(batch, xF, xR, xC, "+d+"),\n getX(batch, xF, xR, xC, "+d+" + 1)\n );\n vec2 wValues = vec2(\n getW(wF, wR, wC, "+d+", d2),\n getW(wF, wR, wC, "+d+" + 1, d2)\n );\n dotProd += dot(xValues, wValues);\n } else if ("+(3===h)+") {\n vec3 xValues = vec3(\n getX(batch, xF, xR, xC, "+d+"),\n getX(batch, xF, xR, xC, "+d+" + 1),\n getX(batch, xF, xR, xC, "+d+" + 2)\n );\n vec3 wValues = vec3(\n getW(wF, wR, wC, "+d+", d2),\n getW(wF, wR, wC, "+d+" + 1, d2),\n getW(wF, wR, wC, "+d+" + 2, d2)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Uo=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var a=t.inHeight,o=t.inWidth,i=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,p=t.dilationWidth,f=t.filterHeight,d=t.filterWidth,h=t.outChannels/t.inChannels,m="",v="";n&&(m=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",v="result = activation(result);");var g=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+m+"\n\n const ivec2 strides = ivec2("+u+", "+c+");\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords.x;\n ivec2 xRCCorner = coords.yz * strides - pads;\n int d2 = coords.w;\n int d1 = d2 / "+h+";\n int q = d2 - d1 * "+h+";\n\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n // TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.\n for (int wR = 0; wR < "+f+"; wR++) {\n int xR = xRCorner + wR * "+l+";\n\n if (xR < 0 || xR >= "+a+") {\n continue;\n }\n\n for (int wC = 0; wC < "+d+"; wC++) {\n int xC = xCCorner + wC * "+p+";\n\n if (xC < 0 || xC >= "+o+") {\n continue;\n }\n\n float xVal = getX(batch, xR, xC, d1);\n float wVal = getW(wR, wC, d1, q);\n dotProd += xVal * wVal;\n }\n }\n\n float result = dotProd;\n "+g+"\n "+v+"\n setOutput(result);\n }\n "},jo=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.outShape;for(var a=t.inHeight,o=t.inWidth,i=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,p=t.dilationWidth,f=t.filterHeight,d=t.filterWidth,h=d,m="int xR; int xC; int xCOffset;",v=0;v= 0 && xR < "+a+" && xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + 1 - 2;\n if(xR >= 0 && xR < "+a+" && xCOffset >= 0 && xCOffset < "+o+") {\n vec4 previous = getX(batch, xR, xCOffset, d1);\n xR"+v+"C"+g+" = vec4(previous.zw, xTexelR"+v+"C"+g+".xy);\n } else {\n xR"+v+"C"+g+" = vec4(0, 0, xTexelR"+v+"C"+g+".xy);\n }\n ":"\n if(xR >= 0 && xR < "+a+" && xC >= 0 && xC < "+o+") {\n xTexelR"+v+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+v+"C"+g+" = vec4(0.);\n }\n\n xR"+v+"C"+g+" = xTexelR"+v+"C"+g+";\n ",g+1= 0 && xR < "+a+" &&\n xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n ",p>1&&(m+="\n xCOffset -= 2;\n if(xR >= 0 && xR < "+a+" &&\n xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+g+" = vec4(0.);\n }\n "),m+="\n xR"+v+"C"+(g+1)+" = vec4(\n xTexelR"+v+"C"+g+".zw, xTexelR"+v+"C"+(g+2)+".xy);\n "):m+="\n xCOffset = xC + "+x+";\n\n if(xR >= 0 && xR < "+a+" &&\n xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n\n xR"+v+"C"+(g+1)+" = xTexelR"+v+"C"+(g+2)+";\n "}}else g= 0 && xR < "+a+") {\n ",s%2==1?(m+="\n xCOffset = xC + 1 - "+c+";\n if(xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+g+" = vec4(0.);\n }\n\n if(xC + 1 >= 0 && xC + 1 < "+o+") {\n xTexelR"+v+"C"+(g+2)+" = getX(batch, xR, xC + 1, d1);\n } else {\n xTexelR"+v+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+v+"C"+g+" = vec4(\n xTexelR"+v+"C"+g+".zw, xTexelR"+v+"C"+(g+2)+".zw);\n ",g+1= 0 && xCOffset < "+o+") {\n final = getX(batch, xR, xCOffset, d1);\n }\n xR"+v+"C"+(g+1)+" = vec4(xTexelR"+v+"C"+(g+2)+".xy, final.xy);\n ")):(m+="\n if(xC >= 0 && xC < "+o+") {\n xTexelR"+v+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+v+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + "+c+";\n if(xCOffset >= 0 && xCOffset < "+o+") {\n xTexelR"+v+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+v+"C"+g+" = vec4(\n xTexelR"+v+"C"+g+".xy, xTexelR"+v+"C"+(g+2)+".xy);\n ",g+11?[""+(i-1)/(l-1),"(y2-y1) * height_ratio","y1*"+h+" + float(y)*(height_scale)"]:["0.0","0.0","0.5 * (y1+y2) * "+h],g=v[0],y=v[1],x=v[2],b=p>1?[""+(s-1)/(p-1),"(x2-x1) * width_ratio","x1*"+m+" + float(x)*(width_scale)"]:["0.0","0.0","0.5 * (x1+x2) * "+m],w=b[0],C=b[1],E=b[2];this.userCode="\n const float height_ratio = float("+g+");\n const float width_ratio = float("+w+");\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int y = coords[1];\n int x = coords[2];\n int d = coords[3];\n\n // get box vals\n float y1 = getBoxes(b,0);\n float x1 = getBoxes(b,1);\n float y2 = getBoxes(b,2);\n float x2 = getBoxes(b,3);\n\n // get image in batch index\n int bInd = round(getBoxInd(b));\n if(bInd < 0 || bInd >= "+o+") {\n return;\n }\n\n float height_scale = "+y+";\n float width_scale = "+C+";\n\n float in_y = "+x+";\n if( in_y < 0.0 || in_y > "+h+" ) {\n setOutput(float("+a+"));\n return;\n }\n float in_x = "+E+";\n if( in_x < 0.0 || in_x > "+m+" ) {\n setOutput(float("+a+"));\n return;\n }\n\n vec2 sourceFracIndexCR = vec2(in_x,in_y);\n if("+f+" == 1) {\n // Compute the four integer indices.\n ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);\n ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));\n\n float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);\n float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);\n float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);\n float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);\n\n vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);\n\n float top = topLeft + (topRight - topLeft) * fracCR.x;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;\n float newValue = top + (bottom - top) * fracCR.y;\n setOutput(newValue);\n } else {\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestCR = ivec2(floor(\n sourceFracIndexCR + vec2(0.5,0.5)));\n float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);\n setOutput(newValue);\n }\n }\n "},Ho=function(t,e,n){this.variableNames=["x"],this.outputShape=t;var r=t.length,a=t[t.length-1],o=n?"<":">";this.userCode="\n int getIndex(int i) {\n "+(n?"return "+a+" -i - 1;":"return i;")+"\n }\n\n void main() {\n "+po(r)+" coords = getOutputCoords();\n int end = "+qo(r,"coords")+";\n float val = 0.0;\n for (int i = "+a+" - 1; i >= 0; i -= 1) {\n int idx = getIndex(i);\n if (idx "+o+" end) {\n continue;\n }\n if (idx == end && "+e+") {\n continue;\n }\n "+qo(r,"coords")+" = idx;\n val += getX("+function(t,e){if(1===t)return""+e;if(2===t)return e+".x, "+e+".y";if(3===t)return e+".x, "+e+".y, "+e+".z";if(4===t)return e+".x, "+e+".y, "+e+".z, "+e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}(r,"coords")+");\n }\n setOutput(val);\n }\n "};function qo(t,e){if(1===t)return""+e;if(2===t)return e+".y";if(3===t)return e+".z";if(4===t)return e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}var Ko=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=zt.DENSE;var e=Yt(t),n=to();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+eo(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getA(rc.x, rc.y, rc.z);\n }\n\n "+n.output+" = result;\n }\n "},Xo=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=zt.DENSE;var e=Yt(t),n=to();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+eo(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));\n }\n\n "+n.output+" = result;\n }\n "},Yo=function(){function t(t,e,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=t,this.blockSize=e,this.dataFormat=n,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int h = "+this.getHeightCoordString()+";\n int w = "+this.getWidthCoordString()+";\n int d = "+this.getDepthCoordString()+";\n\n int in_h = h / "+e+";\n int offset_h = imod(h, "+e+");\n int in_w = w / "+e+";\n int offset_w = imod(w, "+e+");\n int offset_d = (offset_h * "+e+" + offset_w) *\n "+this.getOutputDepthSize()+";\n int in_d = d + offset_d;\n\n float result = "+this.getInputSamplingString()+";\n setOutput(result);\n }\n "}return t.prototype.getHeightCoordString=function(){return"NHWC"===this.dataFormat?"coords[1]":"coords[2]"},t.prototype.getWidthCoordString=function(){return"NHWC"===this.dataFormat?"coords[2]":"coords[3]"},t.prototype.getDepthCoordString=function(){return"NHWC"===this.dataFormat?"coords[3]":"coords[1]"},t.prototype.getOutputDepthSize=function(){return"NHWC"===this.dataFormat?this.outputShape[3]:this.outputShape[1]},t.prototype.getInputSamplingString=function(){return"NHWC"===this.dataFormat?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"},t}(),$o=function(t){this.variableNames=["X"],this.outputShape=[t,t],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;\n setOutput(val);\n }\n "},Qo=function(t){this.variableNames=["A"],this.outTexUsage=Ut.DOWNLOAD;var e=to();this.outputShape=t,this.userCode="\n "+ro+"\n\n void main() {\n float x = getAAtOutCoords();\n "+e.output+" = encode_float(x);\n }\n "},Jo=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Ut.DOWNLOAD;var e=to();this.outputShape=t,this.userCode="\n "+ro+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));\n "+e.output+" = encode_float(x);\n }\n "},Zo=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"];var r=to(),a=e[0],o=e[1];this.outputShape=t;var i="result";n&&(i="floor(result * 255. + 0.5)"),this.userCode="\n "+no(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n int flatIndex = getFlatIndex(coords);\n int offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n \n int r = flatIndex / "+o+";\n int c = imod(flatIndex, "+o+");\n vec2 uv = (vec2(c, r) + halfCR) / vec2("+o+".0, "+a+".0);\n vec4 values = "+r.texture2D+"(A, uv);\n\n float result;\n\n if(offset == 0) {\n result = values[0];\n } else if(offset == 1) {\n result = values[1];\n } else if(offset == 2) {\n result = values[2];\n } else {\n result = values[3];\n }\n\n "+r.output+" = vec4("+i+", 0., 0., 0.);\n }\n "},ti=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;var r=to(),a=e[0],o=e[1];this.outputShape=t;var i="",s="result";n&&(s="floor(result * 255. + 0.5)");for(var u=0;u<=1;u++)for(var c=0;c<=1;c++){var l=2*u+c;i+="\n localCoords = coords;\n if(localCoords[2] + "+c+" < "+t[2]+") {\n localCoords[2] += "+c+";\n if(localCoords[1] + "+u+" < "+t[1]+") {\n localCoords[1] += "+u+";\n\n flatIndex = getFlatIndex(localCoords);\n offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n\n r = flatIndex / "+o+";\n c = imod(flatIndex, "+o+");\n uv = (vec2(c, r) + halfCR) / vec2("+o+".0, "+a+".0);\n values = "+r.texture2D+"(A, uv);\n\n if(offset == 0) {\n result["+l+"] = values[0];\n } else if(offset == 1) {\n result["+l+"] = values[1];\n } else if(offset == 2) {\n result["+l+"] = values[2];\n } else {\n result["+l+"] = values[3];\n }\n }\n }\n "}this.userCode="\n "+no(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n vec4 result = vec4(0.);\n int flatIndex, r, c, offset;\n ivec3 localCoords;\n vec2 uv;\n vec4 values;\n\n "+i+"\n\n "+r.output+" = "+s+";\n }\n "},ei=function(t,e,n){this.variableNames=["real","imag"];var r=e[1];this.outputShape=e;var a=n?"2.0 * "+Math.PI:"-2.0 * "+Math.PI,o=n?r+".0":"1.0";this.userCode="\n const float exponentMultiplier = "+a+";\n\n float unaryOpComplex(float real, float expR, float imag, float expI) {\n "+t+"\n }\n\n float mulMatDFT(int batch, int index) {\n float indexRatio = float(index) / float("+r+");\n float exponentMultiplierTimesIndexRatio =\n exponentMultiplier * indexRatio;\n\n float result = 0.0;\n\n for (int i = 0; i < "+r+"; i++) {\n // x = (-2|2 * PI / N) * index * i;\n float x = exponentMultiplierTimesIndexRatio * float(i);\n float expR = cos(x);\n float expI = sin(x);\n float real = getReal(batch, i);\n float imag = getImag(batch, i);\n\n result +=\n unaryOpComplex(real, expR, imag, expI) / "+o+";\n }\n\n return result;\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n setOutput(mulMatDFT(coords[0], coords[1]));\n }\n "},ni=function(){function t(t,e){this.outputShape=[],this.variableNames=["x"],this.outputShape=t,this.userCode="\n uniform float value;\n void main() {\n // Input can be obtained from uniform value.\n setOutput(value);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.valueLoc&&(e.valueLoc=n.getUniformLocationNoThrow(r,"value")),n.gl.uniform1f(e.valueLoc,t)}},t}(),ri=function(t,e,n){this.variableNames=["A","indices"];var r=t.slice();r[n]=e,this.outputShape=r,this.rank=r.length;var a=po(this.rank),o=function(t,e){var n=t.length;if(n>4)throw Error("Gather for rank "+n+" is not yet supported");if(1===n)return"int(getIndices(resRC))";for(var r=["resRC.x","resRC.y","resRC.z","resRC.w"],a=[],o=0;o1?"strides[j]":"strides";this.userCode="\n "+r+" strides = "+r+"("+this.strides+");\n void main() {\n "+a+" coords = getOutputCoords();\n int flattenIndex = 0;\n for (int j = 0; j < "+this.sliceDim+"; j++) {\n int index = round(getIndices(coords[0], j));\n flattenIndex += index * "+o+";\n }\n setOutput(getX(flattenIndex, coords[1]));\n }\n "};function oi(t,e){var n=to();return ne(t,e,n.version+"\n precision highp float;\n "+n.attribute+" vec3 clipSpacePos;\n "+n.attribute+" vec2 uv;\n "+n.varyingVs+" vec2 resultUV;\n\n void main() {\n gl_Position = vec4(clipSpacePos, 1);\n resultUV = uv;\n }")}function ii(t,e){return le(t,e,new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]))}function si(t,e){return pe(t,e,new Uint16Array([0,1,2,2,1,3]))}function ui(t,e,n,r,a,o,i){de(n,r);var s=fe(t,e),u=t.TEXTURE_2D;return Jt(t,e,(function(){return t.bindTexture(u,s)})),Jt(t,e,(function(){return t.texParameteri(u,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE)})),Jt(t,e,(function(){return t.texParameteri(u,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)})),Jt(t,e,(function(){return t.texParameteri(u,t.TEXTURE_MIN_FILTER,t.NEAREST)})),Jt(t,e,(function(){return t.texParameteri(u,t.TEXTURE_MAG_FILTER,t.NEAREST)})),Jt(t,e,(function(){return t.texImage2D(u,0,a,n,r,0,o,i,null)})),Jt(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)})),s}function ci(t,e,n,r,a){var o=Xt(n,r);return ui(t,e,o[0],o[1],a.internalFormatFloat,a.textureFormatFloat,t.FLOAT)}function li(t,e,n,r,a){var o=Xt(n,r);return ui(t,e,o[0],o[1],a.internalFormatHalfFloat,a.textureFormatFloat,a.textureTypeHalfFloat)}function pi(t,e,n,r,a){var o=Xt(n,r);return ui(t,e,o[0],o[1],t.RGBA,t.RGBA,t.UNSIGNED_BYTE)}function fi(t,e,n,r,a){var o=$t(n,r);return ui(t,e,o[0],o[1],a.internalFormatPackedFloat,t.RGBA,t.FLOAT)}function di(t,e,n,r,a){var o=$t(n,r);return ui(t,e,o[0],o[1],a.internalFormatPackedHalfFloat,t.RGBA,a.textureTypeHalfFloat)}function hi(t,e,n,r){return Jt(t,e,(function(){return t.bindBuffer(t.ARRAY_BUFFER,r)})),me(t,e,n,"clipSpacePos",r,3,20,0)&&me(t,e,n,"uv",r,2,20,12)}function mi(t,e,n,r,a,o,i){var s,u,c;Jt(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),o instanceof Uint8Array?(s=new Uint8Array(r*a*4),u=t.UNSIGNED_BYTE,c=t.RGBA):(s=new Float32Array(r*a*4),u=t.FLOAT,c=i.internalFormatPackedFloat),s.set(o),Jt(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,c,r,a,0,t.RGBA,u,s)})),Jt(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)}))}function vi(t,e,n,r){Jt(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),r.data instanceof Uint8Array?Jt(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,r.width,r.height,0,t.RGBA,t.UNSIGNED_BYTE,r.data)})):Jt(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,r)})),Jt(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)}))}function gi(t,e,n,r,a){var o=t.createBuffer();Jt(t,e,(function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,o)}));var i=16*n*r;return Jt(t,e,(function(){return t.bufferData(t.PIXEL_PACK_BUFFER,i,t.STREAM_READ)})),Jt(t,e,(function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,0)})),Jt(t,e,(function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,null)})),o}function yi(t,e,n){var r=t,a=new Float32Array(n);return r.bindBuffer(r.PIXEL_PACK_BUFFER,e),r.getBufferSubData(r.PIXEL_PACK_BUFFER,0,a),r.bindBuffer(r.PIXEL_PACK_BUFFER,null),a}function xi(t,e,n,r,a){var o=Xt(n,r),i=o[0],s=o[1],u=new Uint8Array(n*r*4);return Jt(t,e,(function(){return t.readPixels(0,0,i,s,a.downloadTextureFormat,t.UNSIGNED_BYTE,u)})),new Float32Array(u.buffer)}function bi(t,e,n,r,a,o,i,s){var u=t,c=new Float32Array(function(t,e){var n=$t(t,e);return n[0]*n[1]*4}(o,i));return u.bindBuffer(u.PIXEL_PACK_BUFFER,e),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,c),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),c}function wi(t,e,n,r){var a=new Float32Array(n*r*4);return Jt(t,e,(function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,a)})),a}var Ci=Object.freeze({createVertexShader:oi,createVertexBuffer:ii,createIndexBuffer:si,createFloat32MatrixTexture:ci,createFloat16MatrixTexture:li,createUnsignedBytesMatrixTexture:pi,createPackedMatrixTexture:fi,createFloat16PackedMatrixTexture:di,bindVertexProgramAttributeStreams:hi,uploadDenseMatrixToTexture:mi,uploadPixelDataToTexture:vi,createBufferFromOutputTexture:gi,downloadFloat32MatrixFromBuffer:yi,downloadByteEncodedFloatMatrixFromOutputTexture:xi,downloadPackedMatrixFromBuffer:bi,downloadMatrixFromPackedOutputTexture:wi}),Ei=function(){function t(t){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];var e=f().getNumber("WEBGL_VERSION");null!=t?(this.gl=t,qt(e,t)):this.gl=Kt(e);var n="WEBGL_color_buffer_float";if(1===f().getNumber("WEBGL_VERSION")){if(this.textureFloatExtension=ee(this.gl,this.debug,"OES_texture_float"),Me(this.gl,"OES_texture_half_float"))this.textureHalfFloatExtension=ee(this.gl,this.debug,"OES_texture_half_float");else if(f().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Me(this.gl,"EXT_color_buffer_half_float"))this.colorBufferHalfFloatExtension=ee(this.gl,this.debug,"EXT_color_buffer_half_float");else if(f().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Me(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else{if(!Me(this.gl,"EXT_color_buffer_half_float"))throw new Error("GL context does not support color renderable floats");this.colorBufferHalfFloatExtension=this.gl.getExtension("EXT_color_buffer_half_float")}this.vertexBuffer=ii(this.gl,this.debug),this.indexBuffer=si(this.gl,this.debug),this.framebuffer=he(this.gl,this.debug),this.textureConfig=Qt(this.gl,this.textureHalfFloatExtension)}return Object.defineProperty(t.prototype,"debug",{get:function(){return f().getBool("DEBUG")},enumerable:!0,configurable:!0}),t.prototype.dispose=function(){var t=this;if(!this.disposed){null!=this.program&&console.warn("Disposing a GPGPUContext that still has a bound WebGLProgram. This is probably a resource leak, delete the program with GPGPUContext.deleteProgram before disposing."),null!=this.outputTexture&&console.warn("Disposing a GPGPUContext that still has a bound output matrix texture. This is probably a resource leak, delete the output matrix texture with GPGPUContext.deleteMatrixTexture before disposing.");var e=this.gl;Jt(e,this.debug,(function(){return e.finish()})),Jt(e,this.debug,(function(){return e.bindFramebuffer(e.FRAMEBUFFER,null)})),Jt(e,this.debug,(function(){return e.deleteFramebuffer(t.framebuffer)})),Jt(e,this.debug,(function(){return e.bindBuffer(e.ARRAY_BUFFER,null)})),Jt(e,this.debug,(function(){return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null)})),Jt(e,this.debug,(function(){return e.deleteBuffer(t.indexBuffer)})),this.disposed=!0}},t.prototype.createFloat32MatrixTexture=function(t,e){return this.throwIfDisposed(),ci(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createFloat16MatrixTexture=function(t,e){return this.throwIfDisposed(),li(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createUnsignedBytesMatrixTexture=function(t,e){return this.throwIfDisposed(),pi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.uploadPixelDataToTexture=function(t,e){this.throwIfDisposed(),vi(this.gl,this.debug,t,e)},t.prototype.uploadDenseMatrixToTexture=function(t,e,n,r){this.throwIfDisposed(),mi(this.gl,this.debug,t,e,n,r,this.textureConfig)},t.prototype.createFloat16PackedMatrixTexture=function(t,e){return this.throwIfDisposed(),di(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createPackedMatrixTexture=function(t,e){return this.throwIfDisposed(),fi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.deleteMatrixTexture=function(t){var e=this;this.throwIfDisposed(),this.outputTexture===t&&(we(this.gl,this.debug,this.framebuffer),this.outputTexture=null),Jt(this.gl,this.debug,(function(){return e.gl.deleteTexture(t)}))},t.prototype.downloadByteEncodedFloatMatrixFromOutputTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return xi(r.gl,r.debug,e,n,r.textureConfig)}))},t.prototype.downloadPackedMatrixFromBuffer=function(t,e,n,r,a,o){return bi(this.gl,t,0,0,0,a,o,this.textureConfig)},t.prototype.downloadFloat32MatrixFromBuffer=function(t,e){return yi(this.gl,t,e)},t.prototype.createBufferFromTexture=function(t,e,n){this.bindTextureToFrameBuffer(t);var r=gi(this.gl,this.debug,e,n,this.textureConfig);return this.unbindTextureToFrameBuffer(),r},t.prototype.createAndWaitForFence=function(){var t=this.createFence(this.gl);return this.pollFence(t)},t.prototype.createFence=function(t){var e,n,r=this;if(f().getBool("WEBGL_FENCE_API_ENABLED")){var a=t,o=a.fenceSync(a.SYNC_GPU_COMMANDS_COMPLETE,0);t.flush(),n=function(){var t=a.clientWaitSync(o,0,0);return t===a.ALREADY_SIGNALED||t===a.CONDITION_SATISFIED},e=o}else f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(e=this.beginQuery(),this.endQuery(),n=function(){return r.isQueryAvailable(e,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}):n=function(){return!0};return{query:e,isFencePassed:n}},t.prototype.downloadMatrixFromPackedTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return wi(r.gl,r.debug,e,n)}))},t.prototype.createProgram=function(t){this.throwIfDisposed();var e=this.gl,n=re(e,this.debug,t),r=oi(e,this.debug),a=se(e,this.debug);return Jt(e,this.debug,(function(){return e.attachShader(a,r)})),Jt(e,this.debug,(function(){return e.attachShader(a,n)})),ue(e,this.debug,a),this.debug&&ce(e,this.debug,a),this.vertexAttrsAreBound||(this.setProgram(a),this.vertexAttrsAreBound=hi(e,this.debug,this.program,this.vertexBuffer)),a},t.prototype.deleteProgram=function(t){var e=this;this.throwIfDisposed(),t===this.program&&(this.program=null),null!=t&&Jt(this.gl,this.debug,(function(){return e.gl.deleteProgram(t)}))},t.prototype.setProgram=function(t){var e=this;this.throwIfDisposed(),this.program=t,null!=this.program&&this.debug&&ce(this.gl,this.debug,this.program),Jt(this.gl,this.debug,(function(){return e.gl.useProgram(t)}))},t.prototype.getUniformLocation=function(t,e,n){return void 0===n&&(n=!0),this.throwIfDisposed(),n?ge(this.gl,this.debug,t,e):ye(this.gl,t,e)},t.prototype.getAttributeLocation=function(t,e){var n=this;return this.throwIfDisposed(),Jt(this.gl,this.debug,(function(){return n.gl.getAttribLocation(t,e)}))},t.prototype.getUniformLocationNoThrow=function(t,e){return this.throwIfDisposed(),this.gl.getUniformLocation(t,e)},t.prototype.setInputMatrixTexture=function(t,e,n){this.throwIfDisposed(),this.throwIfNoProgram(),xe(this.gl,this.debug,this.program,t,e,n)},t.prototype.setOutputMatrixTexture=function(t,e,n){this.setOutputMatrixTextureDriver(t,n,e)},t.prototype.setOutputPackedMatrixTexture=function(t,e,n){this.throwIfDisposed();var r=$t(e,n),a=r[0],o=r[1];this.setOutputMatrixTextureDriver(t,a,o)},t.prototype.setOutputMatrixWriteRegion=function(t,e,n,r){this.setOutputMatrixWriteRegionDriver(n,t,r,e)},t.prototype.setOutputPackedMatrixWriteRegion=function(t,e,n,r){throw new Error("setOutputPackedMatrixWriteRegion not implemented.")},t.prototype.debugValidate=function(){null!=this.program&&ce(this.gl,this.debug,this.program),Ce(this.gl)},t.prototype.executeProgram=function(){this.throwIfDisposed(),this.throwIfNoProgram();var t=this.gl;this.debug&&this.debugValidate(),Jt(t,this.debug,(function(){return t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0)}))},t.prototype.blockUntilAllProgramsCompleted=function(){var t=this;this.throwIfDisposed(),Jt(this.gl,this.debug,(function(){return t.gl.finish()}))},t.prototype.getQueryTimerExtension=function(){return null==this.disjointQueryTimerExtension&&(this.disjointQueryTimerExtension=ee(this.gl,this.debug,2===f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")?"EXT_disjoint_timer_query_webgl2":"EXT_disjoint_timer_query")),this.disjointQueryTimerExtension},t.prototype.getQueryTimerExtensionWebGL2=function(){return this.getQueryTimerExtension()},t.prototype.getQueryTimerExtensionWebGL1=function(){return this.getQueryTimerExtension()},t.prototype.beginQuery=function(){if(2===f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.gl,e=this.getQueryTimerExtensionWebGL2(),n=t.createQuery();return t.beginQuery(e.TIME_ELAPSED_EXT,n),n}var r=this.getQueryTimerExtensionWebGL1(),a=r.createQueryEXT();return r.beginQueryEXT(r.TIME_ELAPSED_EXT,a),a},t.prototype.endQuery=function(){if(2!==f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.getQueryTimerExtensionWebGL1();t.endQueryEXT(t.TIME_ELAPSED_EXT)}else{var e=this.gl,n=this.getQueryTimerExtensionWebGL2();e.endQuery(n.TIME_ELAPSED_EXT)}},t.prototype.waitForQueryAndGetTime=function(t){return u(this,void 0,void 0,(function(){var e=this;return c(this,(function(n){switch(n.label){case 0:return[4,L((function(){return e.disposed||e.isQueryAvailable(t,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}))];case 1:return n.sent(),[2,this.getQueryTime(t,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))]}}))}))},t.prototype.getQueryTime=function(t,e){if(0===e)return null;if(2===e){var n=this.gl;return n.getQueryParameter(t,n.QUERY_RESULT)/1e6}var r=this.getQueryTimerExtensionWebGL1();return r.getQueryObjectEXT(t,r.QUERY_RESULT_EXT)/1e6},t.prototype.isQueryAvailable=function(t,e){if(0===e)return!0;if(2===e){var n=this.gl,r=this.getQueryTimerExtensionWebGL2(),a=n.getQueryParameter(t,n.QUERY_RESULT_AVAILABLE);return null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),a&&!this.disjoint}return a=(r=this.getQueryTimerExtensionWebGL1()).getQueryObjectEXT(t,r.QUERY_RESULT_AVAILABLE_EXT),null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),a&&!this.disjoint},t.prototype.pollFence=function(t){var e=this;return new Promise((function(n){e.addItemToPoll((function(){return t.isFencePassed()}),(function(){return n()}))}))},t.prototype.pollItems=function(){for(var t=function(t){for(var e=0;e1||L((function(){return n.pollItems(),0===n.itemsToPoll.length}))},t.prototype.bindTextureToFrameBuffer=function(t){this.throwIfDisposed(),be(this.gl,this.debug,t,this.framebuffer),this.debug&&Ce(this.gl)},t.prototype.unbindTextureToFrameBuffer=function(){null!=this.outputTexture?(be(this.gl,this.debug,this.outputTexture,this.framebuffer),this.debug&&Ce(this.gl)):we(this.gl,this.debug,this.framebuffer)},t.prototype.downloadMatrixDriver=function(t,e){this.bindTextureToFrameBuffer(t);var n=e();return this.unbindTextureToFrameBuffer(),n},t.prototype.setOutputMatrixTextureDriver=function(t,e,n){this.throwIfDisposed();var r=this.gl;be(r,this.debug,t,this.framebuffer),this.debug&&Ce(r),this.outputTexture=t,Jt(r,this.debug,(function(){return r.viewport(0,0,e,n)})),Jt(r,this.debug,(function(){return r.scissor(0,0,e,n)}))},t.prototype.setOutputMatrixWriteRegionDriver=function(t,e,n,r){var a=this;this.throwIfDisposed(),Jt(this.gl,this.debug,(function(){return a.gl.scissor(t,e,n,r)}))},t.prototype.throwIfDisposed=function(){if(this.disposed)throw new Error("Attempted to use disposed GPGPUContext.")},t.prototype.throwIfNoProgram=function(){if(null==this.program)throw new Error("No GPU program is currently set.")},t}();function Si(t,e){if(t.length!==e.length)throw Error("Binary was compiled with "+t.length+" inputs, but was executed with "+e.length+" inputs");t.forEach((function(t,n){var r=t.logicalShape,a=e[n],o=a.shape;if(!_(r,o))throw Error("Binary was compiled with different shapes than the current args. Shapes "+r+" and "+o+" must match");if(!t.isUniform||!a.isUniform){var i=t.texShape,s=a.isUniform?null:a.texData.texShape;if(!_(i,s))throw Error("Binary was compiled with different texture shapes than the current args. Shape "+i+" and "+s+" must match")}}))}var Ni=function(t,e,n){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var r=n.filterWidth,a=n.inChannels,o=n.strideWidth,i=n.strideHeight,s=n.padInfo,u=n.outWidth,c=n.dilationWidth,l=n.dilationHeight,p=n.dataFormat,f=s.left,d=s.top,h=a*r,m=to(),v="channelsLast"===p,g=v?0:1,y=v?1:2,x="",b=0;b<=1;b++)for(var w=0;w<=1;w++)x+="\n blockIndex = rc.y + "+w+";\n pos = rc.x + "+b+";\n\n if(blockIndex < "+t[1]+" && pos < "+t[0]+") {\n offsetY = int(blockIndex / ("+u+")) * "+i+" - "+d+";\n d0 = offsetY + "+l+" * (pos / "+h+");\n\n if(d0 < "+e[g]+" && d0 >= 0) {\n\n offsetX = int(mod(float(blockIndex), "+u+".) * "+o+". - "+f+".);\n d1 = offsetX + "+c+" * (int(mod(float(pos), "+h+".) / "+a+".));\n\n if(d1 < "+e[y]+" && d1 >= 0) {\n\n ch = int(mod(float(pos), "+a+".));\n\n if ("+v+") {\n innerDims = vec2(d1, ch);\n result["+(2*b+w)+"] = getChannel(\n getA(d0, int(innerDims.x),\n int(innerDims.y)), innerDims);\n } else {\n innerDims = vec2(d0, d1);\n result["+(2*b+w)+"] = getChannel(\n getA(ch, int(innerDims.x),\n int(innerDims.y)), innerDims);\n }\n }\n }\n }\n ";this.userCode="\n void main() {\n ivec2 rc = getOutputCoords();\n\n vec4 result = vec4(0);\n\n int blockIndex, pos, offsetY, d0, offsetX, d1, ch;\n vec2 innerDims;\n\n "+x+"\n\n "+m.output+" = result;\n }\n "},Ii=function(t,e,n,r,a){this.variableNames=["x"],this.outputShape=[];var o,i=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";o=.5===a?"inversesqrt("+u+")":1===a?"1.0/("+u+")":"exp(log("+u+") * float(-"+a+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n int d = coords[3];\n float x = getX(b, r, c, d);\n float sum = 0.0;\n for (int j = -"+i+"; j <= "+i+"; j++) {\n int idx = d + j;\n if (idx >= 0 && idx <= "+s+") {\n float z = getX(b, r, c, idx);\n sum += z * z;\n }\n }\n float val = x * "+o+";\n setOutput(val);\n }\n "},Ri=function(t,e,n,r,a){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=t,this.depth=t[3],this.depthRadius=e,this.bias=n,this.alpha=r,this.beta=a,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n\n float result = 0.0;\n for (int d = 0; d < "+this.depth+"; ++d) {\n int depthBegin = int(max(0.0, float(d - "+e+")));\n int depthEnd = int(min(float("+this.depth+"),\n float(d + "+e+" + 1)));\n\n const int MIN_DEPTH_BEGIN = 0;\n const int MAX_DEPTH_END = "+this.depth+";\n\n float norm = 0.0;\n for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd) {\n norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);\n }\n else {\n break;\n }\n }\n\n norm = float("+r+") * norm + float("+n+");\n\n for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd){\n float dyi = -2.0 * float("+r+")\n * float("+a+")\n * getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)\n / norm;\n if (k == d) {\n dyi += pow(norm, -1.0 * "+a+");\n }\n if (k == coords[3]) {\n dyi *= getDy(b, r, c, d);\n result += dyi;\n }\n }\n else {\n break;\n }\n }\n }\n setOutput(result);\n }\n "},Ti=function(t,e,n,r,a){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;var o,i=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";o=.5===a?"inversesqrt("+u+")":1===a?"1.0/("+u+")":"exp(log("+u+") * float(-"+a+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords.x;\n int r = coords.y;\n int c = coords.z;\n int d = coords.w;\n\n bool hasNextCol = d < "+this.outputShape[3]+";\n bool hasNextRow = c < "+this.outputShape[2]+";\n\n vec4 sum = vec4(0.);\n vec4 xFragAtOutputCoords = getX(b, r, c, d);\n\n vec4 xAtOutputCoords = vec4(\n getChannel(xFragAtOutputCoords, vec2(c, d)),\n hasNextCol ?\n getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,\n hasNextRow ?\n getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,\n (hasNextRow && hasNextCol) ?\n getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0\n );\n\n int firstChannel = d - "+i+";\n vec2 cache = vec2(0.);\n if(firstChannel >= 0){\n vec4 firstChannelFrag = getX(b, r, c, firstChannel);\n cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));\n if(hasNextRow){\n cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));\n }\n }\n\n ivec2 depth = ivec2(d, d + 1);\n for (int j = - "+i+"; j <= "+i+"; j++) {\n ivec2 idx = depth + j;\n bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));\n bvec2 belowUpperBound = lessThanEqual(idx, ivec2("+s+"));\n\n bool depthInRange = aboveLowerBound.x && belowUpperBound.x;\n bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;\n\n if(depthInRange || depthPlusOneInRange){\n vec4 z = vec4(0.);\n vec4 xFragAtCurrentDepth;\n z.xz = cache.xy;\n if(depthPlusOneInRange && hasNextCol){\n xFragAtCurrentDepth = idx.y != d ?\n getX(b, r, c, idx.y) : xFragAtOutputCoords;\n z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));\n if(hasNextRow){\n z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));\n }\n }\n cache.xy = z.yw;\n sum += z * z;\n }\n }\n vec4 result = xAtOutputCoords * "+o+";\n setOutput(result);\n }\n "},ki=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideHeight,n=t.strideWidth,r=t.dilationHeight,a=t.effectiveFilterHeight,o=t.effectiveFilterWidth,i=a-1-t.padInfo.top,s=o-1-t.padInfo.left,u=a*o-1;this.userCode="\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+a+";\n wR += "+r+") {\n float dyR = float(dyRCorner + wR) / "+e+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+o+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+n+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n int maxPosValue = "+u+" - int(getMaxPos(b, idyR, idyC, d));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue = wR * "+o+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n setOutput(dotProd);\n }\n "},Ai=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,a=t.dilationDepth,o=t.dilationHeight,i=t.dilationWidth,s=t.effectiveFilterDepth,u=t.effectiveFilterHeight,c=t.effectiveFilterWidth,l=s-1-t.padInfo.front,p=u-1-t.padInfo.top,f=c-1-t.padInfo.left,d=s*u*c-1;this.userCode="\n const ivec3 pads = ivec3("+l+", "+p+", "+f+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+s+";\n wD += "+a+") {\n float dyD = float(dyDCorner + wD) / "+e+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+u+";\n wR += "+o+") {\n float dyR = float(dyRCorner + wR) / "+n+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+c+";\n wC += "+i+") {\n float dyC = float(dyCCorner + wC) / "+r+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n int maxPosValue = "+d+" -\n int(getMaxPos(batch, idyD, idyR, idyC, ch));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue =\n wD * "+u+" * "+c+" +\n wR * "+c+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n }\n setOutput(dotProd);\n }\n "},Oi=function(t,e,n,r,a,o,i){void 0===n&&(n=!1),void 0===r&&(r=!1),void 0===a&&(a=!1),void 0===o&&(o=null),void 0===i&&(i=!1),this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;var s=n?t[1]:t[2],u=Math.ceil(s/2),c=n?"i * 2, rc.y":"rc.y, i * 2",l=r?"rc.z, i * 2":"i * 2, rc.z",p=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],f=r?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],d="",h="";o&&(d=i?"vec4 activation(vec4 a) {\n vec4 b = getPreluActivationWeightsAtOutCoords();\n "+o+"\n }":"vec4 activation(vec4 x) {\n "+o+"\n }",h="result = activation(result);");var m=a?"result += getBiasAtOutCoords();":"";a&&this.variableNames.push("bias"),i&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+d+"\n\n const float sharedDimension = "+u+".0;\n\n vec4 dot2x2ARowBCol(ivec3 rc) {\n vec4 result = vec4(0);\n for (int i = 0; i < "+u+"; i++) {\n vec4 a = getMatrixA(rc.x, "+c+");\n vec4 b = getMatrixB(rc.x, "+l+");\n\n // These swizzled products need to be separately added.\n // See: https://github.com/tensorflow/tfjs/issues/1735\n result += ("+p[0]+" * "+f[0]+");\n result += ("+p[1]+" * "+f[1]+");\n }\n return result;\n }\n\n void main() {\n ivec3 rc = getOutputCoords();\n vec4 result = dot2x2ARowBCol(rc);\n\n "+m+"\n\n "+h+"\n\n setOutput(result);\n }\n "},Di=function(){function t(t,e,n){this.variableNames=["probs"],this.outputShape=[t,n],this.userCode="\n uniform float seed;\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n\n float r = random(seed);\n float cdf = 0.0;\n\n for (int i = 0; i < "+(e-1)+"; i++) {\n cdf += getProbs(batch, i);\n\n if (r < cdf) {\n setOutput(float(i));\n return;\n }\n }\n\n // If no other event happened, last event happened.\n setOutput(float("+(e-1)+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.seedLoc&&(e.seedLoc=n.getUniformLocation(r,"seed")),n.gl.uniform1f(e.seedLoc,t)}},t}(),_i=function(t,e,n,r){this.variableNames=["indices"],this.outputShape=[t,e],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n int index = round(getIndices(coords.x));\n setOutput(mix(float("+r+"), float("+n+"),\n float(index == coords.y)));\n }\n "},Fi=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=t;var e=t.length;if(0===e)this.userCode="\n void main() {\n setOutput(vec4(getA(), 0., 0., 0.));\n }\n ";else{var n=Za("rc",e),r=po(e),a=function(t,e,n){if(1===t)return"rc > "+e[0];for(var r="",a=t-2;a= "+e[a],a= "+e+";\n bool rEdge = rp1 >= "+n+";\n "}(e,t[t.length-1],t[t.length-2],n),i=function(t,e){var n=t.length,r=function(t,e){for(var n=[],r=0;r<=1;r++)for(var a=0;a<=1;a++){for(var o=(0===r?"r":"rp1")+", "+(0===a?"c":"cp1"),i=2;i= "+t[0]+" ? 0. : getA(rc + 1),\n 0, 0":"getA("+r[0]+"),\n cEdge ? 0. : getA("+r[1]+"),\n rEdge ? 0. : getA("+r[2]+"),\n rEdge || cEdge ? 0. : getA("+r[3]+")"}(t,n);this.userCode="\n void main() {\n "+r+" rc = getOutputCoords();\n\n if("+a+") {\n setOutput(vec4(0));\n } else {\n "+o+"\n\n setOutput(vec4("+i+"));\n }\n }\n "}},Mi=function(t,e,n){this.variableNames=["x"],this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));var r=t.length,a=po(r),o=e.map((function(t){return t[0]})).join(","),i=e.map((function(e,n){return e[0]+t[n]})).join(","),s=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r);this.userCode=1!==r?"\n "+a+" start = "+a+"("+o+");\n "+a+" end = "+a+"("+i+");\n\n void main() {\n "+a+" outC = getOutputCoords();\n if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {\n setOutput(float("+n+"));\n } else {\n "+a+" coords = outC - start;\n setOutput(getX("+s+"));\n }\n }\n ":"\n int start = "+o+";\n int end = "+i+";\n\n void main() {\n int outC = getOutputCoords();\n if (outC < start || outC >= end) {\n setOutput(float("+n+"));\n } else {\n setOutput(getX(outC - start));\n }\n }\n "},Bi=function(t,e,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));for(var r=t.length,a=po(r),o=e.map((function(t){return t[0]})).join(","),i=e.map((function(e,n){return e[0]+t[n]})).join(","),s=Za("rc",r),u=Za("source",r),c=s[r-1]+" < "+this.outputShape[r-1],l=1===r?"source":"vec2("+u.slice(-2).join()+")",p=[a+" rc = outputLoc;",s[r-1]+" += 1;\n if("+c+") {\n ",1===r?"":"}\n rc = outputLoc;\n "+s[r-2]+" += 1;\n if("+s[r-2]+" < "+this.outputShape[r-2]+") {",1===r?"":" "+s[r-1]+" += 1;\n if("+c+") {"],f=1===r?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="",h=0,m=1===r?2:4;h= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+c+";\n wC += "+s+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xR, xC, d);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition = wR * "+c+" + wC;\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var h=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(h="avgValue / count");var m=4*Math.floor(r/4),v=r%4,g="\n if ("+f+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec2 strides = ivec2("+a+", "+o+");\n const ivec2 pads = ivec2("+l+", "+p+");\n const float initializationValue = "+d+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xR, int xC, int d) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xR, xC, d);\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d = coords[3];\n\n ivec2 xRCCorner = coords.yz * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // max/min x(?, ?, d) to get y(yR, yC, d).\n // ? = to be determined\n vec4 minMaxValue = vec4("+d+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wR = 0; wR < "+u+";\n wR += "+i+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+m+"; wC += 4) {\n int xC = xCCorner + wC * "+s+";\n\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n getValue(batch, xR, xC + 3 * "+s+", d)\n );\n\n "+g+"\n }\n\n int xC = xCCorner + "+m+";\n if ("+(1===v)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(2===v)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(3===v)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n initializationValue\n );\n\n "+g+"\n }\n }\n setOutput("+h+");\n }\n "}},Li=function(t,e,n){if(this.variableNames=["x"],"avg"===e&&n)throw new Error("Cannot compute positions for average pool.");var r=t.filterWidth,a=t.strideDepth,o=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,p=t.effectiveFilterHeight,f=t.effectiveFilterWidth,d=t.padInfo.front,h=t.padInfo.top,m=t.padInfo.left;this.outputShape=t.outShape;var v="avg"===e,g="0.0";if(v||(g="-1.0 / 1e-20"),n)this.userCode="\n const ivec3 strides =\n ivec3("+a+", "+o+", "+i+");\n const ivec3 pads = ivec3("+d+", "+h+", "+m+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).\n // ? = to be determined\n float minMaxValue = 0.0;\n float minMaxValueFound = 0.0;\n int minMaxPosition = 0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+";\n wC += "+c+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xD, xR, xC, ch);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition =\n wD * "+p+" * "+f+" +\n wR * "+f+" + wC;;\n }\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var y=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(y="avgValue / count");var x=4*Math.floor(r/4),b=r%4,w="\n if ("+v+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec3 strides =\n ivec3("+a+", "+o+", "+i+");\n const ivec3 pads = ivec3("+d+", "+h+", "+m+");\n const float initializationValue = "+g+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xD, int xR, int xC, int ch) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xD, xR, xC, ch);\n }\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).\n // ? = to be determined\n vec4 minMaxValue = vec4("+g+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+x+"; wC += 4) {\n int xC = xCCorner + wC * "+c+";\n\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n getValue(batch, xD, xR, xC + 3 * "+c+", ch)\n );\n\n "+w+"\n }\n\n int xC = xCCorner + "+x+";\n if ("+(1===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(2===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(3===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n initializationValue\n );\n\n "+w+"\n }\n }\n setOutput("+y+");\n }\n }\n "}},Vi=function(t,e){this.variableNames=["x"];var n=t.windowSize,r=t.batchSize,a=t.inSize,o=Math.ceil(a/n);this.outputShape=[r,o];var i="0.0",s="";"prod"===e?i="1.0":"min"===e?(i="1.0 / 1e-20",s="min"):"max"===e&&(i="-1.0 / 1e-20",s="max");var u=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"sum"===e?u="sumValue":"prod"===e?u="prodValue":"all"===e?u="allValue":"any"===e&&(u="anyValue");var c=4*Math.floor(n/4),l=n%4,p="\n if ("+("sum"===e)+") {\n sumValue += dot(values, ones);\n } else if ("+("prod"===e)+") {\n vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);\n prodValue *= tmp[0] * tmp[1];\n } else {\n minMaxValue = "+s+"(values, minMaxValue);\n }\n ",f="vec4";"all"===e?(i="1.0",p="\n bool reducedAllValue = all(values);\n float floatedReducedAllValue = float(reducedAllValue);\n allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);\n ",f="bvec4"):"any"===e&&(i="0.0",p="\n bool reducedAnyValue = any(values);\n float floatedReducedAnyValue = float(reducedAnyValue);\n anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);\n ",f="bvec4");var d="";a%n>0&&(d="\n if (inIdx < 0 || inIdx >= "+a+") {\n return initializationValue;\n }\n "),this.userCode="\n const float initializationValue = "+i+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float getValue(int batch, int inIdx) {\n "+d+"\n return getX(batch, inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = outIdx * "+n+";\n\n vec4 minMaxValue = vec4("+i+");\n float prodValue = 1.0;\n float sumValue = 0.0;\n float allValue = 1.0;\n float anyValue = 0.0;\n\n for (int i = 0; i < "+c+"; i += 4) {\n int inIdx = inOffset + i;\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n "+p+"\n }\n\n int inIdx = inOffset + "+c+";\n if ("+(1===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+p+"\n } else if ("+(2===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n "+p+"\n } else if ("+(3===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n "+p+"\n }\n setOutput("+u+");\n }\n "},Wi=function(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var n="",r=0;r<4;r++){var a="thisRC = rc;";r%2==1&&(a+="thisRC.z += 1;"),r>1&&(a+="thisRC.y += 1;"),n+="\n "+a+"\n "+(r>0?"if(thisRC.y < rows && thisRC.z < cols){":"")+"\n int flatIndex = getFlatIndex(thisRC);\n\n ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);\n vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));\n\n result["+r+"] =\n getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);\n "+(r>0?"}":"")+"\n "}this.userCode="\n \n ivec3 inputCoordsFromReshapedOutCoords(int index) {\n "+eo(["r","c","d"],e)+"\n return ivec3(r, c, d);\n }\n \n "+no(t)+"\n\n void main() {\n ivec3 rc = getOutputCoords();\n\n vec4 result = vec4(0.);\n\n ivec3 thisRC;\n int rows = "+t[1]+";\n int cols = "+t[2]+";\n\n "+n+"\n\n setOutput(result);\n }\n "},zi=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,a=r[1],o=r[2],i=t.shape,s=i[1],u=i[2],c=[n&&s>1?a-1:a,n&&u>1?o-1:o],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],p=c[0]/l[0],f=c[1]/l[1],d=1/p,h=1/f,m=2*Math.ceil(d)+2,v=2*Math.ceil(h)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+p+");\n const float widthScale = float("+f+");\n\n const float invHeightScale = float("+d+");\n const float invWidthScale = float("+h+");\n\n const int winHeight = int("+m+");\n const int winWidth = int("+v+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(startRLerp - float(winHeight / 2));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(startCLerp - float(winWidth / 2));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float dxR = float(dyR) * heightScale;\n int topDxRIndex = int(floor(dxR));\n int bottomDxRIndex = int(min(ceil(dxR), "+(a-1)+".0));\n float dxRLerp = dxR - float(topDxRIndex);\n float inverseDxRLerp = 1.0 - dxRLerp;\n\n float dxC = float(dyC) * widthScale;\n int leftDxCIndex = int(floor(dxC));\n int rightDxCIndex = int(min(ceil(dxC), "+(o-1)+".0));\n float dxCLerp = dxC - float(leftDxCIndex);\n float inverseDxCLerp = 1.0 - dxCLerp;\n\n if (r == topDxRIndex && c == leftDxCIndex) {\n // topLeft\n accumulator +=\n getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;\n }\n\n if (r == topDxRIndex && c == rightDxCIndex) {\n // topRight\n accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;\n }\n\n if (r == bottomDxRIndex && c == leftDxCIndex) {\n // bottomLeft\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;\n }\n\n if (r == bottomDxRIndex && c == rightDxCIndex) {\n // bottomRight\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},Ui=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var a=t[0],o=t[1],i=t[2],s=t[3];this.outputShape=[a,e,n,s];var u=[r&&e>1?o-1:o,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+o+".0, "+i+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec2 sourceFloorRC = ivec2(sourceFracIndexRC);\n ivec2 sourceCeilRC = ivec2(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);\n float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);\n float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);\n float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);\n\n vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);\n\n float top = topLeft + (topRight - topLeft) * fracRC.y;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;\n float newValue = top + (bottom - top) * fracRC.x;\n\n setOutput(newValue);\n }\n "},ji=function(t,e,n,r){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];var a=t[0],o=t[1],i=t[2],s=t[3];this.outputShape=[a,e,n,s];var u=[r&&e>1?o-1:o,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec3 effectiveInputOverOutputRatioRC = vec3(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+",\n "+u[1]/c[1]+");\n const vec3 inputShapeRC = vec3("+o+".0, "+i+".0,\n "+i+".0);\n\n float getAValue(int b, int r, int c, int d) {\n return getChannel(getA(b, r, c, d), vec2(c, d));\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n // Calculate values for next column in yRC.z.\n ivec3 yRC = coords.yzz + ivec3(0, 0, 1);\n\n // Fractional source index.\n vec3 sourceFracIndexRC = vec3(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec3 sourceFloorRC = ivec3(sourceFracIndexRC);\n ivec3 sourceCeilRC = ivec3(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n // Should we calculate next column and row elements in 2x2 packed cell.\n bool hasNextCol = d < "+(s-1)+";\n bool hasNextRow = coords.z < "+(n-1)+";\n\n // In parallel, construct four corners for all four components in\n // packed 2x2 cell.\n vec4 topLeft = vec4(\n getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 bottomLeft = vec4(\n getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 topRight = vec4(\n getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec4 bottomRight = vec4(\n getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);\n\n vec4 top = mix(topLeft, topRight, fracRC.yyzz);\n vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);\n vec4 newValue = mix(top, bottom, fracRC.x);\n\n setOutput(newValue);\n }\n "},Gi=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,a=r[1],o=r[2],i=t.shape,s=i[1],u=i[2],c=[n&&s>1?a-1:a,n&&u>1?o-1:o],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],p=c[0]/l[0],f=c[1]/l[1],d=1/p,h=1/f,m=2*Math.ceil(d)+2,v=2*Math.ceil(h)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+p+");\n const float widthScale = float("+f+");\n\n const float invHeightScale = float("+d+");\n const float invWidthScale = float("+h+");\n\n const int winHeight = int("+m+");\n const int winWidth = int("+v+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(floor(startRLerp - float(winHeight / 2)));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(floor(startCLerp - float(winWidth / 2)));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float sourceFracRow =\n float("+c[0]+") *\n (float(dyR) / float("+l[0]+"));\n\n float sourceFracCol =\n float("+c[1]+") *\n (float(dyC) / float("+l[1]+"));\n\n int sourceNearestRow = int(min(\n float(int("+a+") - 1),\n "+n+" ? float(round(sourceFracRow)) :\n float(floor(sourceFracRow))));\n\n int sourceNearestCol = int(min(\n float(int("+o+") - 1),\n "+n+" ? float(round(sourceFracCol)) :\n float(floor(sourceFracCol))));\n\n if (r == sourceNearestRow && c == sourceNearestCol) {\n accumulator += getDy(b, dyR, dyC, d);\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},Hi=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var a=t[0],o=t[1],i=t[2],s=t[3];this.outputShape=[a,e,n,s];var u=[r&&e>1?o-1:o,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n],l=r?"0.5":"0.0";this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+o+".0, "+i+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestRC = ivec2(\n min(inputShapeRC - 1.0, floor(sourceFracIndexRC + "+l+")));\n\n float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);\n\n setOutput(newValue);\n }\n "},qi=function(t,e){this.variableNames=["x"];var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");if(this.outputShape=t,1!==n){var r=t.map((function(n,r){return function(n){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - coords["+n+"] - 1":"coords["+n+"]"}(r)})).join(","),a=po(n);this.userCode="\n void main() {\n "+a+" coords = getOutputCoords();\n setOutput(getX("+r+"));\n }\n "}else this.userCode="\n void main() {\n int coord = getOutputCoords();\n setOutput(getX("+t[0]+" - coord - 1));\n }\n "},Ki=function(t,e){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");this.outputShape=t;var r=Za("rc",n),a=r[n-1]+" + 1 < "+this.outputShape[n-1],o=r[n-2]+" + 1 < "+this.outputShape[n-2],i=po(n);function s(n){var r=t.map((function(r,a){return function(n,r){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - "+r[n]+" - 1":""+r[n]}(a,n)}));return"getChannel(getX("+r.join(",")+"), vec2("+r.slice(-2).join(",")+"))"}this.userCode=1===n?"\n void main(){\n int rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = getChannel(getX("+t[0]+" - rc - 1),\n "+t[0]+" - rc - 1);\n if("+a+"){\n result.g = getChannel(getX("+t[0]+" - (rc + 1) - 1),\n "+t[0]+" - (rc + 1) - 1);\n }\n setOutput(result);\n }\n ":"\n void main() {\n "+i+" rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = "+function(t){return s(t)}(r.slice())+";\n if("+a+"){\n result.g = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",s(t)}(r.slice())+";\n }\n if("+o+") {\n result.b = "+function(t){return t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n if("+a+") {\n result.a = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n }\n }\n setOutput(result);\n }\n "},Xi=function(t,e,n,r,a,o,i){void 0===i&&(i=!0),this.variableNames=["updates","indices","defaultValue"],this.outputShape=o;var s=po(a.length),u=po(o.length),c="";1===n?c="i":2===n&&(c="i, j");var l="getIndices("+c+")",p="";1===r?p="i":2===r&&(p="i, coords[1]");var f="getUpdates("+p+")",d=e>1?"strides[j]":"strides";this.userCode="\n "+s+" strides = "+s+"("+a+");\n\n void main() {\n "+u+" coords = getOutputCoords();\n float sum = 0.0;\n bool found = false;\n for (int i = 0; i < "+t+"; i++) {\n int flattenedIndex = 0;\n for (int j = 0; j < "+e+"; j++) {\n int index = round("+l+");\n flattenedIndex += index * "+d+";\n }\n if (flattenedIndex == coords[0]) {\n sum += "+f+";\n found = true;\n }\n }\n setOutput(mix(getDefaultValue(), sum, float(found)));\n }\n "},Yi=function(t,e){this.variableNames=["x","segmentIds"];var n=t.windowSize,r=t.batchSize,a=t.inSize,o=t.numSegments,i=o*Math.ceil(a/n);this.outputShape=[r,i];var s=4*Math.floor(n/4),u=n%4,c="\n sumValue += dot(values, segFilter);\n ",l="";a%n>0&&(l="\n if (inIdx < 0 || inIdx >= "+a+") {\n return initializationValue;\n }\n ");var p="";a%n>0&&(p="\n if (inIdx < 0 || inIdx >= "+a+") {\n return -1.0;\n }\n "),this.userCode="\n const float initializationValue = 0.0;\n\n float getValue(int batch, int inIdx) {\n "+l+"\n return getX(batch, inIdx);\n }\n\n float getSegmentIdAtIndex(int inIdx) {\n "+p+"\n return getSegmentIds(inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = int(floor(float(outIdx) / float(\n "+o+")) * float("+n+"));\n int currentSeg = int(mod(float(outIdx), float("+o+")));\n\n float sumValue = 0.0;\n\n for (int i = 0; i < "+s+"; i += 4) {\n int inIdx = inOffset + i;\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0\n );\n\n "+c+"\n }\n\n int inIdx = inOffset + "+s+";\n if ("+(1===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n int inIdxSeg = int(getSegmentIdAtIndex(inIdx));\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(2===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(3===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n 0\n );\n\n "+c+"\n }\n setOutput(sumValue);\n }\n "},$i=function(t,e,n){var r,a;if(this.variableNames=["c","a","b"],this.outputShape=e,n>4)throw Error("Where for rank "+n+" is not yet supported");if(1===n)a="resRC",r="resRC";else{for(var o=["resRC.x","resRC.y","resRC.z","resRC.w"],i=[],s=[],u=0;u= 1.0) {\n setOutput(getA("+a+"));\n } else {\n setOutput(getB("+a+"));\n }\n }\n "},Qi=function(){function t(t){this.variableNames=["source"],this.outputShape=t,this.rank=t.length;var e,n=po(this.rank),r="uniform int start["+this.rank+"];",a=function(t){if(1===t)return"sourceLoc";if(t<=6)return Ji.slice(0,t).map((function(t){return"sourceLoc."+t})).join(",");throw Error("Slicing for rank "+t+" is not yet supported")}(this.rank);e="\n "+n+" sourceLoc;\n "+n+" coords = getOutputCoords();\n "+t.map((function(t,e){return"sourceLoc."+Ji[e]+" = start["+e+"] + coords."+Ji[e]+";"})).join("\n")+"\n ",this.userCode="\n "+r+"\n void main() {\n "+e+"\n setOutput(getSource("+a+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),Ji=["x","y","z","w","u","v"],Zi=function(){function t(t){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.rank=t.length;var e=po(this.rank),n=Za("coords",this.rank),r=Za("sourceLoc",this.rank),a=1===this.rank?"sourceLoc":"vec2("+r.slice(-2).join()+")",o="getChannel(getSource("+r.join()+"), "+a+")",i="\n result.x = "+o+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.y = "+o+";\n --"+r[this.rank-1]+";\n }\n ",s=1===this.rank?"":"\n --"+n[this.rank-1]+";\n if (++"+n[this.rank-2]+" < "+t[this.rank-2]+") {\n ++"+r[this.rank-2]+";\n result.z = "+o+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.w = "+o+";\n }\n }\n ",u=this.rank<=4?"sourceLoc = coords +\n "+e+"("+t.map((function(t,e){return"start["+e+"]"})).join()+");":t.map((function(t,e){return r[e]+" = "+n[e]+" + start["+e+"];"})).join("\n");this.userCode="\n uniform int start["+this.rank+"];\n void main() {\n "+e+" coords = getOutputCoords();\n "+e+" sourceLoc;\n "+u+"\n vec4 result = vec4(0.);\n "+i+"\n "+s+"\n setOutput(result);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),ts=function(t,e,n){this.variableNames=["x"],this.outputShape=n;var r=n.length,a=po(n.length),o=po(n.length),i="";if(1===r)i="coords * strides + begin";else{var s=0;i=n.map((function(t,e){return s++,1===n.length?"coords * strides["+e+"] + begin["+e+"]":"coords["+(s-1)+"] * strides["+e+"] + begin["+e+"]"})).join(",")}this.userCode="\n "+a+" begin = "+a+"("+t+");\n "+a+" strides = "+a+"("+e+");\n\n void main() {\n "+o+" coords = getOutputCoords();\n setOutput(getX("+i+"));\n }\n "},es=function(){function t(t){this.gpgpu=t,this.numUsedTextures=0,this.numFreeTextures=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}return t.prototype.acquireTexture=function(t,e,n){var r,a=ns(e,n),o=rs(t,a,n);if(o in this.freeTextures||(this.freeTextures[o]=[]),o in this.usedTextures||(this.usedTextures[o]=[]),this.freeTextures[o].length>0){this.numFreeTextures--,this.numUsedTextures++,this.log();var i=this.freeTextures[o].shift();return this.usedTextures[o].push(i),i}return this.numUsedTextures++,this.log(),a===jt.PACKED_2X2_FLOAT32?r=this.gpgpu.createPackedMatrixTexture(t[0],t[1]):a===jt.PACKED_2X2_FLOAT16?r=this.gpgpu.createFloat16PackedMatrixTexture(t[0],t[1]):a===jt.UNPACKED_FLOAT32?r=this.gpgpu.createFloat32MatrixTexture(t[0],t[1]):a===jt.UNPACKED_FLOAT16?r=this.gpgpu.createFloat16MatrixTexture(t[0],t[1]):a===jt.PACKED_4X1_UNSIGNED_BYTE&&(r=this.gpgpu.createUnsignedBytesMatrixTexture(t[0],t[1])),this.usedTextures[o].push(r),r},t.prototype.releaseTexture=function(t,e,n,r){if(null!=this.freeTextures){var a=rs(e,ns(n,r),r);a in this.freeTextures||(this.freeTextures[a]=[]),this.freeTextures[a].push(t),this.numFreeTextures++,this.numUsedTextures--;var o=this.usedTextures[a],i=o.indexOf(t);if(i<0)throw new Error("Cannot release a texture that was never provided by this texture manager");o.splice(i,1),this.log()}},t.prototype.log=function(){if(this.logEnabled){var t=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",this.numFreeTextures+" / "+this.numUsedTextures,"("+t+")")}},t.prototype.getNumUsedTextures=function(){return this.numUsedTextures},t.prototype.getNumFreeTextures=function(){return this.numFreeTextures},t.prototype.dispose=function(){var t=this;if(null!=this.freeTextures){for(var e in this.freeTextures)this.freeTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));for(var e in this.usedTextures)this.usedTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0}},t}();function ns(t,e){if(t===Ut.UPLOAD)return jt.PACKED_2X2_FLOAT32;if(t===Ut.RENDER||null==t)return function(t){return f().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?t?jt.PACKED_2X2_FLOAT32:jt.UNPACKED_FLOAT32:t?jt.PACKED_2X2_FLOAT16:jt.UNPACKED_FLOAT16}(e);if(t===Ut.DOWNLOAD||t===Ut.PIXELS)return jt.PACKED_4X1_UNSIGNED_BYTE;throw new Error("Unknown logical texture type "+t)}function rs(t,e,n){return t[0]+"_"+t[1]+"_"+e+"_"+n}var as=function(t,e){this.variableNames=["A"];for(var n=new Array(t.length),r=0;r5)throw Error("Tile for rank "+e+" is not yet supported");if(1===e)return"imod(resRC, "+t[0]+")";for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],r=[],a=0;a6)throw Error("Transpose for rank "+e+" is not yet supported");for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],r=new Array(e),a=0;a6)throw Error("Packed transpose for rank "+this.rank+" is not yet supported.");var a=po(this.rank),o=Ja("rc",this.rank),i=new Array(this.rank);for(r=0;r0?this.gpgpu.beginQuery():{startMs:st(),endMs:null}},e.prototype.endTimer=function(t){return f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(this.gpgpu.endQuery(),t):(t.endMs=st(),t)},e.prototype.getQueryTime=function(t){return u(this,void 0,void 0,(function(){var e;return c(this,(function(n){return f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?[2,this.gpgpu.waitForQueryAndGetTime(t)]:[2,(e=t).endMs-e.startMs]}))}))},e.prototype.disposeData=function(t){if(!this.pendingDisposal.has(t)){if(this.pendingRead.has(t))return this.pendingDisposal.add(t),void this.pendingDeletes++;if(this.texData.has(t)){this.releaseGPUData(t);var e=this.texData.get(t).complexTensors;null!=e&&(e.real.dispose(),e.imag.dispose()),this.texData.delete(t)}}},e.prototype.releaseGPUData=function(t){var e=this.texData.get(t),n=e.texture,r=e.dtype,a=e.texShape,o=e.usage,i=e.isPacked,s=e.slice,u=s&&s.origDataId||t,c=this.dataRefCount.get(u);c>1?this.dataRefCount.set(u,c-1):(this.dataRefCount.delete(u),null!=n&&(this.numBytesInGPU-=this.computeBytes(a,r),this.textureManager.releaseTexture(n,a,o,i)));var l=this.texData.get(t);l.texture=null,l.texShape=null,l.isPacked=!1,l.slice=null},e.prototype.getTexture=function(t){return this.uploadToGPU(t),this.texData.get(t).texture},e.prototype.getDataInfo=function(t){return this.texData.get(t)},e.prototype.getCPUBackend=function(){return f().getBool("WEBGL_CPU_FORWARD")?(null==this.cpuBackend&&(this.cpuBackend=Lt.findBackend("cpu")),this.cpuBackend):null},e.prototype.shouldExecuteOnCPU=function(t,e){var n=this;return void 0===e&&(e=128),null!=this.getCPUBackend()&&t.every((function(t){return null==n.texData.get(t.dataId).texture&&t.sizef().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){var a=Math.floor(t.length/2),o=this.concat(t.slice(0,a),e),i=this.concat(t.slice(a),e);return this.concat([o,i],e)}if(f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&t[0].rank>1){var s=new Do(t.map((function(t){return t.shape})),e);return this.compileAndRun(s,t)}var u=Nn(t.map((function(t){return t.shape})),e),c=t.map((function(t){return t.as2D(-1,D(t.shape.slice(e)))})),l=new Oo(c.map((function(t){return t.shape})));return this.compileAndRun(l,c).reshape(u)},e.prototype.neg=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.neg(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,ms,t.dtype);var e=new cs(t.shape,ms);return this.compileAndRun(e,[t])},e.prototype.batchMatMul=function(t,e,n,r){var a=n?t.shape[2]:t.shape[1],o=r?e.shape[1]:e.shape[2],i=n?t.shape[1]:t.shape[2],s=t.shape[0];if((1===a||1===o)&&i>1e3){n&&(t=t.transpose([0,2,1])),r&&(e=e.transpose([0,2,1]));var u=1===o?t:t.as3D(s,i,1),c=1===o?2:1,l=1===o?e.as3D(s,1,i):e;return this.multiply(u,l).sum(c,!0)}var p=kt(t.dtype,e.dtype),f=new Oi(t.shape,[s,a,o],n,r);return this.compileAndRun(f,[t,e],p)},e.prototype.fusedBatchMatMul=function(t){var e=t.a,n=t.b,r=t.transposeA,a=t.transposeB,o=t.bias,i=t.activation,s=t.preluActivationWeights,u=r?e.shape[2]:e.shape[1],c=a?n.shape[1]:n.shape[2],l=e.shape[0],p=kt(e.dtype,n.dtype),f=null!=o,d=null!=s,h=i?Rs(i,!0):null,m=new Oi(e.shape,[l,u,c],r,a,f,h,d),v=[e,n];return o&&v.push(o),s&&v.push(s),this.compileAndRun(m,v,p)},e.prototype.multiply=function(t,e){if("complex64"===t.dtype){var n=this.texData.get(t.dataId),r=this.texData.get(e.dataId),a=new bo("return areal * breal - aimag * bimag;",t.shape,e.shape),o=new bo("return areal * bimag + aimag * breal;",t.shape,e.shape),i=[this.makeComplexComponentTensorInfo(t,n.complexTensors.real),this.makeComplexComponentTensorInfo(t,n.complexTensors.imag),this.makeComplexComponentTensorInfo(e,r.complexTensors.real),this.makeComplexComponentTensorInfo(e,r.complexTensors.imag)],s=this.compileAndRun(a,i),u=this.compileAndRun(o,i),c=this.complex(s,u);return s.dispose(),u.dispose(),c}if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.multiply(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Eo,t.dtype);var l=new No(Eo,t.shape,e.shape);return this.compileAndRun(l,[t,e],t.dtype)},e.prototype.batchNormalization=function(t,e,n,r,a,o){var i=[t,e,n],s=null;null!=o&&(s=o.shape,i.push(o));var u=null;if(null!=a&&(u=a.shape,i.push(a)),f().getBool("WEBGL_PACK_NORMALIZATION")){var c=new xo(t.shape,e.shape,n.shape,s,u,r);return this.compileAndRun(c,i)}var l=new yo(t.shape,e.shape,n.shape,s,u,r);return this.compileAndRun(l,i)},e.prototype.localResponseNormalization4D=function(t,e,n,r,a){var o=f().getBool("WEBGL_PACK_NORMALIZATION")?new Ti(t.shape,e,n,r,a):new Ii(t.shape,e,n,r,a);return this.compileAndRun(o,[t])},e.prototype.LRNGrad=function(t,e,n,r,a,o,i){var s=new Ri(e.shape,r,a,o,i);return this.compileAndRun(s,[e,n,t])},e.prototype.tile=function(t,e){if("string"===t.dtype){var n=this.readSync(t.dataId).map((function(t){return lt(t)}));return qa(pr(t.shape,t.dtype,n),e)}var r=new as(t.shape,e);return this.compileAndRun(r,[t])},e.prototype.pad=function(t,e,n){var r=f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Bi(t.shape,e,n):new Mi(t.shape,e,n);return this.compileAndRun(r,[t])},e.prototype.transpose=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.transpose(t,e);var n=f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new is(t.shape,e):new os(t.shape,e);return this.compileAndRun(n,[t])},e.prototype.gather=function(t,e,n){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.gather(t,e,n);var r=new ri(t.shape,e.size,n);return this.compileAndRun(r,[t,e])},e.prototype.batchToSpaceND=function(t,e,n){T(t.rank<=4,(function(){return"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),a=Wr(t.shape,e,r),o=zr(a.length,e.length),i=Ur(t.shape,e,r),s=jr(n,e.length),u=Gr(i,n,e.length);return t.reshape(a).transpose(o).reshape(i).slice(s,u)},e.prototype.spaceToBatchND=function(t,e,n){T(t.rank<=4,(function(){return"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),a=[[0,0]];a.push.apply(a,n);for(var o=1+e.length;oe||n===t?r=!0:n=et(t,n+1);return n}(i,a),u=new Yi({windowSize:s,inSize:i,batchSize:o,numSegments:a},e),c=this.compileAndRun(u,[t,n],r);return c.shape[1]===a?c:(n=Gn(0,a).tile([i/s]),this.segOpCompute(c,e,n,r,a))},e.prototype.argMinMaxReduce=function(t,e,n){var r=[e];if(bn("arg"+n.charAt(0).toUpperCase()+n.slice(1),r,t.rank),!f().getBool("WEBGL_PACK_REDUCE")||t.rank<=2){var a=yn(t.shape,r),o=a[0],i=D(a[1]),s=t.as2D(-1,i);return this.argReduce(s,n).reshape(o)}return this.argReducePacked(t,n)},e.prototype.argMin=function(t,e){return this.argMinMaxReduce(t,e,"min")},e.prototype.argMax=function(t,e){return this.argMinMaxReduce(t,e,"max")},e.prototype.cumsum=function(t,e,n,r){if(e!==t.rank-1)throw new Error("WebGL cumsum shader expects an inner-most axis="+(t.rank-1)+" but got axis="+e);var a=new Ho(t.shape,n,r);return this.compileAndRun(a,[t])},e.prototype.equal=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(equal(a, b));\n","bool");var n=new No("return float(a == b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.notEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(notEqual(a, b));\n","bool");var n=new No("return float(a != b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.less=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.less(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThan(a, b));\n","bool");var n=new No("return float(a < b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.lessEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThanEqual(a, b));\n","bool");var n=new No("return float(a <= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greater=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.greater(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThan(a, b));\n","bool");var n=new No("return float(a > b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greaterEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThanEqual(a, b));\n","bool");var n=new No("return float(a >= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalNot=function(t){var e=new cs(t.shape,"return float(!(x >= 1.0));");return this.compileAndRun(e,[t])},e.prototype.logicalAnd=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(\n vec4(greaterThanEqual(a, vec4(1.0))) *\n vec4(greaterThanEqual(b, vec4(1.0))));\n","bool");var n=new No("return float(a >= 1.0 && b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalOr=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return min(\n vec4(greaterThanEqual(a, vec4(1.0))) +\n vec4(greaterThanEqual(b, vec4(1.0))),\n vec4(1.0));\n","bool");var n=new No("return float(a >= 1.0 || b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.select=function(t,e,n){var r=new $i(t.rank,e.shape,e.rank);return this.compileAndRun(r,[t,e,n],kt(e.dtype,n.dtype))},e.prototype.where=function(t){pn("tf.where() in webgl locks the UI thread. Call tf.whereAsync() instead");var e=t.dataSync();return Xa(t.shape,e)},e.prototype.topk=function(t,e,n){return Ka(t.dataSync(),t.shape,t.dtype,e)},e.prototype.min=function(t,e){bn("min",e,t.rank);var n=yn(t.shape,e),r=n[0],a=D(n[1]),o=t.as2D(-1,a);return this.reduce(o,"min",o.dtype).reshape(r)},e.prototype.minimum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.minimum(t,e);var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n vec4 result = vec4(min(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new No("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return min(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.mod=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n vec4 result = mod(a, b);\n vec4 isNaN = vec4(equal(b, vec4(0.0)));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new No("if (b == 0.0) return NAN;\n return mod(a, b);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.max=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.max(t,e);bn("max",e,t.rank);var n=yn(t.shape,e),r=n[0],a=D(n[1]),o=t.as2D(-1,a);return this.reduce(o,"max",o.dtype).reshape(r)},e.prototype.maximum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.maximum(t,e);var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n vec4 result = vec4(max(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new No("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return max(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.all=function(t,e){bn("all",e,t.rank);var n=yn(t.shape,e),r=n[0],a=D(n[1]),o=t.as2D(-1,a);return this.reduce(o,"all",o.dtype).reshape(r)},e.prototype.any=function(t,e){bn("any",e,t.rank);var n=yn(t.shape,e),r=n[0],a=D(n[1]),o=t.as2D(-1,a);return this.reduce(o,"any",o.dtype).reshape(r)},e.prototype.squaredDifference=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("return (a - b) * (a - b);",t.shape,e.shape):new No("return (a - b) * (a - b);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.realDivide=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n // vec4 one = vec4(equal(a, b));\n // return one + (vec4(1.0) - one) * a / b;\n vec4 result = a / b;\n if(a.x == b.x) {\n result.x = 1.;\n }\n if(a.y == b.y) {\n result.y = 1.;\n }\n if(a.z == b.z) {\n result.z = 1.;\n }\n if(a.w == b.w) {\n result.w = 1.;\n }\n\n return result;\n","float32",!0);var n=new No("\nif (a == b) {\n return 1.0;\n};\nreturn a / b;",t.shape,e.shape);return this.compileAndRun(n,[t,e],"float32")},e.prototype.floorDiv=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n ivec4 ia = round(a);\n ivec4 ib = round(b);\n bvec4 cond = notEqual(ib, ivec4(0));\n ivec4 result = ivec4(0);\n vec4 s = sign(a) * sign(b);\n\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n if (cond[0]) {\n result[0] = idiv(ia[0], ib[0], s[0]);\n }\n if (cond[1]) {\n result[1] = idiv(ia[1], ib[1], s[1]);\n }\n if (cond[2]) {\n result[2] = idiv(ia[2], ib[2], s[2]);\n }\n if (cond[3]) {\n result[3] = idiv(ia[3], ib[3], s[3]);\n }\n return vec4(result);\n","int32");var n=new No("\n float s = sign(a) * sign(b);\n int ia = round(a);\n int ib = round(b);\n if (ib != 0) {\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n return float(idiv(ia, ib, s));\n } else {\n return NAN;\n }\n",t.shape,e.shape);return this.compileAndRun(n,[t,e],"int32")},e.prototype.add=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,wo);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.add(t,e);var n=kt(t.dtype,e.dtype);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,wo,n);var r=new No(wo,t.shape,e.shape);return this.compileAndRun(r,[t,e],n)},e.prototype.packedUnaryOp=function(t,e,n){var r=new Ss(t.shape,e);return this.compileAndRun(r,[t],n)},e.prototype.packedBinaryOp=function(t,e,n,r,a){void 0===a&&(a=!1);var o=new Ro(n,t.shape,e.shape,a);return this.compileAndRun(o,[t,e],r)},e.prototype.complexSeparableBinaryOp=function(t,e,n){var r=this,a=this.texData.get(t.dataId),o=this.texData.get(e.dataId),i=[[a.complexTensors.real,o.complexTensors.real],[a.complexTensors.imag,o.complexTensors.imag]].map((function(a){var o=a[0],i=a[1],s=r.makeComplexComponentTensorInfo(t,o),u=r.makeComplexComponentTensorInfo(e,i),c=new No(n,t.shape,e.shape);return r.compileAndRun(c,[s,u],kt(o.dtype,i.dtype))})),s=i[0],u=i[1],c=this.complex(s,u);return s.dispose(),u.dispose(),c},e.prototype.makeComplexComponentTensorInfo=function(t,e){return{dataId:e.dataId,dtype:e.dtype,shape:t.shape}},e.prototype.addN=function(t){if(1===t.length)return t[0];if(t.length>f().get("WEBGL_MAX_TEXTURES_IN_SHADER")){var e=Math.floor(t.length/2),n=this.addN(t.slice(0,e)),r=this.addN(t.slice(e));return this.addN([n,r])}var a=t.map((function(t){return t.dtype})).reduce((function(t,e){return kt(t,e)})),o=t.map((function(t){return t.shape})),i=f().getBool("WEBGL_PACK")?new $a(t[0].shape,o):new Ya(t[0].shape,o);return this.compileAndRun(i,t,a)},e.prototype.subtract=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,Co);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.subtract(t,e);var n=kt(t.dtype,e.dtype);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Co,t.dtype);var r=new No(Co,t.shape,e.shape);return this.compileAndRun(r,[t,e],n)},e.prototype.pow=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n // isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.\n vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));\n vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);\n vec4 result = multiplier * pow(abs(a), b);\n\n // Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS\n bvec4 isExpZero = equal(b, vec4(0.0));\n result.r = isExpZero.r ? 1.0 : result.r;\n result.g = isExpZero.g ? 1.0 : result.g;\n result.b = isExpZero.b ? 1.0 : result.b;\n result.a = isExpZero.a ? 1.0 : result.a;\n\n vec4 isNaN = vec4(lessThan(a, vec4(0.0))) * vec4(lessThan(floor(b), b));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new No("\nif(a < 0.0 && floor(b) < b){\n return NAN;\n}\nif (b == 0.0) {\n return 1.0;\n}\nreturn (round(mod(b, 2.0)) != 1) ?\n pow(abs(a), b) : sign(a) * pow(abs(a), b);\n",t.shape,e.shape),r=kt(t.dtype,e.dtype);return this.compileAndRun(n,[t,e],r)},e.prototype.ceil=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.ceil(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,vs,t.dtype);var e=new cs(t.shape,vs);return this.compileAndRun(e,[t])},e.prototype.floor=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.floor(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,gs,t.dtype);var e=new cs(t.shape,gs);return this.compileAndRun(e,[t])},e.prototype.sign=function(t){var e=new cs(t.shape,"\n if (isnan(x)) { return 0.0; }\n return sign(x);\n");return this.compileAndRun(e,[t])},e.prototype.isNaN=function(t){var e=new cs(t.shape,"return float(isnan(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isInf=function(t){var e=new cs(t.shape,"return float(isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isFinite=function(t){var e=new cs(t.shape,"return float(!isnan(x) && !isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.round=function(t){var e=new cs(t.shape,"\n // OpenGL ES does not support round function.\n // The algorithm is based on banker's rounding.\n float base = floor(x);\n if ((x - base) < 0.5) {\n return floor(x);\n } else if ((x - base) > 0.5) {\n return ceil(x);\n } else {\n if (mod(base, 2.0) == 0.0) {\n return base;\n } else {\n return base + 1.0;\n }\n }\n");return this.compileAndRun(e,[t])},e.prototype.exp=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.exp(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,ys,t.dtype);var e=new cs(t.shape,ys);return this.compileAndRun(e,[t])},e.prototype.expm1=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.expm1(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,xs,t.dtype);var e=new cs(t.shape,xs);return this.compileAndRun(e,[t])},e.prototype.log=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.log(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,"\n vec4 result = log(x);\n vec4 isNaN = vec4(lessThan(x, vec4(0.0)));\n result.r = isNaN.r == 1.0 ? NAN : result.r;\n result.g = isNaN.g == 1.0 ? NAN : result.g;\n result.b = isNaN.b == 1.0 ? NAN : result.b;\n result.a = isNaN.a == 1.0 ? NAN : result.a;\n\n return result;\n",t.dtype);var e=new cs(t.shape,"if (x < 0.0) return NAN;\n return log(x);");return this.compileAndRun(e,[t])},e.prototype.log1p=function(t){var e=new cs(t.shape,"return log(1.0 + x);");return this.compileAndRun(e,[t])},e.prototype.sqrt=function(t){var e=new cs(t.shape,"return sqrt(x);");return this.compileAndRun(e,[t])},e.prototype.rsqrt=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.rsqrt(t);var e=new cs(t.shape,"return inversesqrt(x);");return this.compileAndRun(e,[t])},e.prototype.reciprocal=function(t){var e=new cs(t.shape,"return 1.0 / x;");return this.compileAndRun(e,[t])},e.prototype.relu=function(t){var e;return e=f().getBool("WEBGL_PACK")?new Ss(t.shape,ws):new cs(t.shape,fs),this.compileAndRun(e,[t])},e.prototype.relu6=function(t){var e;return e=f().getBool("WEBGL_PACK")?new Ss(t.shape,Cs):new cs(t.shape,ds),this.compileAndRun(e,[t])},e.prototype.prelu=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro(Io,t.shape,e.shape):new No(So,t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.elu=function(t){if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Es,t.dtype);var e=new cs(t.shape,hs);return this.compileAndRun(e,[t])},e.prototype.eluDer=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));\n return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));\n",t.shape,e.shape):new No("return (b >= 1.0) ? a : a * (b + 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.selu=function(t){var e=new cs(t.shape,"\n // Stable and Attracting Fixed Point (0, 1) for Normalized Weights.\n // see: https://arxiv.org/abs/1706.02515\n float scaleAlpha = 1.7580993408473768;\n float scale = 1.0507009873554805;\n return (x >= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);\n");return this.compileAndRun(e,[t])},e.prototype.int=function(t){var e=new cs(t.shape,"return float(int(x));");return this.compileAndRun(e,[t],"int32")},e.prototype.clip=function(t,e,n){var r,a=(r=f().getBool("WEBGL_PACK_CLIP")?new ko(t.shape):new To(t.shape)).getCustomSetupFunc(e,n);return this.compileAndRun(r,[t],null,a)},e.prototype.abs=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.abs(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,ps,t.dtype);var e=new cs(t.shape,ps);return this.compileAndRun(e,[t])},e.prototype.complexAbs=function(t){var e=this.texData.get(t.dataId),n=new Ao(t.shape),r=[this.makeComplexComponentTensorInfo(t,e.complexTensors.real),this.makeComplexComponentTensorInfo(t,e.complexTensors.imag)];return this.compileAndRun(n,r)},e.prototype.sigmoid=function(t){var e=new cs(t.shape,"return 1.0 / (1.0 + exp(-1.0 * x));");return this.compileAndRun(e,[t])},e.prototype.softplus=function(t){var e=new cs(t.shape,"\n float epsilon = 1.1920928955078125e-7;\n float threshold = log(epsilon) + 2.0;\n\n bool too_large = x > -threshold;\n bool too_small = x < threshold;\n\n float result;\n float exp_x = exp(x);\n\n if (too_large){\n result = x;\n }\n else if (too_small){\n result = exp_x;\n }\n else{\n result = log(exp_x + 1.0);\n }\n return result;\n");return this.compileAndRun(e,[t])},e.prototype.sin=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n return sin(x);\n");return this.compileAndRun(e,[t])},e.prototype.cos=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n return cos(x);\n");return this.compileAndRun(e,[t])},e.prototype.tan=function(t){var e=new cs(t.shape,"return tan(x);");return this.compileAndRun(e,[t])},e.prototype.asin=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n if (abs(x) > 1.) {\n return NAN;\n }\n return asin(x);\n");return this.compileAndRun(e,[t])},e.prototype.acos=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n if (abs(x) > 1.) {\n return NAN;\n }\n return acos(x);\n");return this.compileAndRun(e,[t])},e.prototype.atan=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n return atan(x);\n");return this.compileAndRun(e,[t])},e.prototype.atan2=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Ro("\n vec4 result = atan(a, b);\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new No("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return atan(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.sinh=function(t){var e=new cs(t.shape,"\n float e2x = exp(x);\n return (e2x - 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.cosh=function(t){var e=new cs(t.shape,"\n float e2x = exp(-x);\n return (e2x + 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.tanh=function(t){var e=new cs(t.shape,"\n float e2x = exp(-2.0 * abs(x));\n return sign(x) * (1.0 - e2x) / (1.0 + e2x);\n");return this.compileAndRun(e,[t])},e.prototype.asinh=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;return log(x + sqrt(x * x + 1.0));");return this.compileAndRun(e,[t])},e.prototype.acosh=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n if (x < 1.0) return NAN;\n return log(x + sqrt(x * x - 1.0));");return this.compileAndRun(e,[t])},e.prototype.atanh=function(t){var e=new cs(t.shape,"if (isnan(x)) return x;\n if ((x < -1.0) || (x > 1.0)) return NAN;\n return (log(1.0 + x) - log(1.0 - x)) / 2.0;");return this.compileAndRun(e,[t])},e.prototype.erf=function(t){var e=new cs(t.shape,'\n // Error function is calculated approximately with elementary function.\n // See "Handbook of Mathematical Functions with Formulas,\n // Graphs, and Mathematical Tables", Abramowitz and Stegun.\n float p = 0.3275911;\n float a1 = 0.254829592;\n float a2 = -0.284496736;\n float a3 = 1.421413741;\n float a4 = -1.453152027;\n float a5 = 1.061405429;\n\n float sign = sign(x);\n x = abs(x);\n float t = 1.0 / (1.0 + p * x);\n return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));\n');return this.compileAndRun(e,[t])},e.prototype.step=function(t,e){var n=new cs(t.shape,function(t){return void 0===t&&(t=0),ls+"\n return x > 0.0 ? 1.0 : float("+t+");\n "}(e));return this.compileAndRun(n,[t])},e.prototype.conv2dByMatMul=function(t,e,n,r,a,o){var i=t.shape,s=this.texData.get(t.dataId),u=n.inChannels,c=i[0]*i[1]*i[2],l=n.outChannels,p="channelsLast"===n.dataFormat,d=(1===c||1===l)&&u>1e3,h=i[2]%2!=0&&!!s.isPacked;if(d||!f().getBool("WEBGL_LAZILY_UNPACK")||!f().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!h){var m=p?i[0]*i[1]*i[2]:i[0]*i[2]*i[3],v=this.reshape(t,[1,m,n.inChannels]),g=this.reshape(e,[1,n.inChannels,n.outChannels]);return this.reshape(this.fusedBatchMatMul({a:v,b:g,transposeA:!1,transposeB:!1,bias:r,activation:a,preluActivationWeights:o}),n.outShape)}var y=p?i[0]*i[1]*(i[2]+1):i[0]*i[2]*(i[3]+1),x={dataId:t.dataId,shape:[1,y,n.inChannels],dtype:t.dtype},b=s.shape;s.shape=s.shape.slice(),s.shape[s.shape.length-2]++,T(Oe(s.shape,x.shape),(function(){return"packed reshape "+s.shape+" to "+x.shape+" isn't free"}));var w=this.reshape(e,[1,n.inChannels,n.outChannels]),C=this.fusedBatchMatMul({a:x,b:w,transposeA:!1,transposeB:!1,bias:r,activation:a,preluActivationWeights:o}),E=this.texData.get(C.dataId);return T(E.isPacked,(function(){return"batchMatMul result is expected to be packed"})),s.shape=b,E.shape=n.outShape,Lt.makeTensorFromDataId(C.dataId,n.outShape,C.dtype)},e.prototype.conv2dWithIm2Row=function(t,e,n,r,a,o){var i=n.filterWidth,s=n.filterHeight,u=n.inChannels,c=n.outWidth,l=n.outHeight,p="channelsLast"===n.dataFormat,f=i*s*u,d=l*c,h=[f,d],m=t.squeeze([0]),v=e.reshape([1,f,-1]),g=new Ni(h,m.shape,n),y=this.compileAndRun(g,[m]).reshape([1,h[0],h[1]]),x=null!=r,b=null!=o,w=a?Rs(a,!0):null,C=new Oi(y.shape,[1,d,n.outChannels],!0,!1,x,w,b),E=[y,v];r&&E.push(r),b&&E.push(o);var S=this.compileAndRun(C,E);return p?S.reshape([1,l,c,n.outChannels]):S.reshape([1,n.outChannels,l,c])},e.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,a=t.bias,o=t.activation,i=t.preluActivationWeights;if(1===r.filterHeight&&1===r.filterWidth&&1===r.dilationHeight&&1===r.dilationWidth&&1===r.strideHeight&&1===r.strideWidth&&("SAME"===r.padInfo.type||"VALID"===r.padInfo.type))return this.conv2dByMatMul(e,n,r,a,o,i);if(f().getBool("WEBGL_CONV_IM2COL")&&1===e.shape[0])return this.conv2dWithIm2Row(e,n,r,a,o,i);var s=null!=a,u=null!=i,c=o?Rs(o,!1):null,l=new Wo(r,s,c,u),p=[e,n];return a&&p.push(a),i&&p.push(i),this.compileAndRun(l,p)},e.prototype.conv2d=function(t,e,n){if(1===n.filterHeight&&1===n.filterWidth&&1===n.dilationHeight&&1===n.dilationWidth&&1===n.strideHeight&&1===n.strideWidth&&("SAME"===n.padInfo.type||"VALID"===n.padInfo.type))return this.conv2dByMatMul(t,e,n);if(f().getBool("WEBGL_CONV_IM2COL")&&1===t.shape[0])return this.conv2dWithIm2Row(t,e,n);var r=new Wo(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerInput=function(t,e,n){var r=new Mo(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerFilter=function(t,e,n){var r=new Fo(n);return this.compileAndRun(r,[t,e])},e.prototype.fusedDepthwiseConv2D=function(t){var e,n=t.input,r=t.filter,a=t.convInfo,o=t.bias,i=t.activation,s=t.preluActivationWeights,u=f().getBool("WEBGL_PACK_DEPTHWISECONV")&&a.strideWidth<=2&&a.outChannels/a.inChannels==1,c=i?Rs(i,u):null,l=[n,r],p=null!=o,d=null!=s;return p&&l.push(o),d&&l.push(s),u?(e=new jo(a,p,c,d),this.compileAndRun(e,l)):(e=new Uo(a,p,c,d),this.compileAndRun(e,l))},e.prototype.depthwiseConv2D=function(t,e,n){var r;return f().getBool("WEBGL_PACK_DEPTHWISECONV")&&n.strideWidth<=2&&n.outChannels/n.inChannels==1?(r=new jo(n),this.compileAndRun(r,[t,e])):(r=new Uo(n),this.compileAndRun(r,[t,e]))},e.prototype.depthwiseConv2DDerInput=function(t,e,n){var r=new Vo(n);return this.compileAndRun(r,[t,e])},e.prototype.depthwiseConv2DDerFilter=function(t,e,n){var r=new Lo(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3d=function(t,e,n){var r=new zo(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3dDerInput=function(t,e,n){var r=new Po(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3dDerFilter=function(t,e,n){var r=new Bo(n);return this.compileAndRun(r,[t,e])},e.prototype.maxPool=function(t,e){var n=new Pi(e,"max",!1);return this.compileAndRun(n,[t])},e.prototype.avgPool=function(t,e){var n=new Pi(e,"avg",!1);return this.compileAndRun(n,[t],"float32")},e.prototype.maxPoolBackprop=function(t,e,n,r){var a=new Pi(r,"max",!0),o=this.compileAndRun(a,[e]),i=new ki(r),s=this.compileAndRun(i,[t,o],e.dtype);return o.dispose(),s},e.prototype.avgPoolBackprop=function(t,e,n){var r=new vo(n);return this.compileAndRun(r,[t],e.dtype)},e.prototype.cast=function(t,e){return ka(t,e,this)},e.prototype.unstack=function(t,e){for(var n=t.shape[e],r=new Array(t.rank-1),a=0,o=0;o1,(function(){return"blockSize should be > 1 for depthToSpace, but was: "+e}));var r=t.shape[0],a="NHWC"===n?t.shape[1]:t.shape[2],o="NHWC"===n?t.shape[2]:t.shape[3],i="NHWC"===n?t.shape[3]:t.shape[1],s=a*e,u=o*e,c=i/(e*e),l=new Yo("NHWC"===n?[r,s,u,c]:[r,c,s,u],e,n);return this.compileAndRun(l,[t])},e.prototype.split=function(t,e,n){return Ha(t,e,n)},e.prototype.scatterND=function(t,e,n){var r=Kr(0,t,n),a=r.sliceRank,o=r.numUpdates,i=r.sliceSize,s=r.strides,u=r.outputSize,c=[u/i,i],l=t.reshape([o,a]),p=e.reshape([o,i]);if(0===u)return Aa(An([]),n);var f=Dn(0),d=new Xi(o,a,l.rank,p.rank,s,c);return this.compileAndRun(d,[p,l,f]).reshape(n)},e.prototype.sparseToDense=function(t,e,n,r){var a=Kr(0,t,n),o=a.sliceRank,i=a.numUpdates,s=a.strides,u=a.outputSize,c=new Xi(i,o,t.rank,e.rank,s,[u,1],!1);return this.compileAndRun(c,[e,t,r]).reshape(n)},e.prototype.fft=function(t){return this.fftImpl(t,!1)},e.prototype.ifft=function(t){return this.fftImpl(t,!0)},e.prototype.fftImpl=function(t,e){var n=this.texData.get(t.dataId),r=new ei("return real * expR - imag * expI;",t.shape,e),a=new ei("return real * expI + imag * expR;",t.shape,e),o=[this.makeComplexComponentTensorInfo(t,n.complexTensors.real),this.makeComplexComponentTensorInfo(t,n.complexTensors.imag)],i=this.compileAndRun(r,o),s=this.compileAndRun(a,o),u=this.complex(i,s).as2D(t.shape[0],t.shape[1]);return i.dispose(),s.dispose(),u},e.prototype.gatherND=function(t,e){var n=e.shape,r=n[n.length-1],a=Hr(t,e),o=a[0],i=a[1],s=a[2],u=a[3],c=e.reshape([i,r]),l=t.reshape([t.size/s,s]),p=new ai(r,u,[i,s]);return this.compileAndRun(p,[l,c]).reshape(o)},e.prototype.fill=function(t,e,n){if("string"===(n=n||Z(e))){var r=j(n,D(t));return r.fill(e),Lt.makeTensor(r,t,n,this)}var a=new ni(t,e),o=a.getCustomSetupFunc(e);return this.compileAndRun(a,[],n,o)},e.prototype.onesLike=function(t){if("string"===t.dtype)throw new Error("onesLike is not supported under string dtype");return this.fill(t.shape,1,t.dtype)},e.prototype.zerosLike=function(t){return this.fill(t.shape,"string"===t.dtype?"":0,t.dtype)},e.prototype.linspace=function(t,e,n){return Oa(t,e,n)},e.prototype.makeTensorInfo=function(t,e){var n=this.write(null,t,e);return this.texData.get(n).usage=null,{dataId:n,shape:t,dtype:e}},e.prototype.makeOutput=function(t,e){var n=this.makeTensorInfo(t,e).dataId;return Lt.makeTensorFromDataId(n,t,e,this)},e.prototype.unpackTensor=function(t){var e=new Ns(t.shape);return this.runWebGLProgram(e,[t],t.dtype)},e.prototype.packTensor=function(t){var e=new Fi(t.shape);return this.runWebGLProgram(e,[t],t.dtype,null,!0)},e.prototype.packedReshape=function(t,e){var n=[Ie(t.shape)].concat(Re(t.shape)),r={dtype:t.dtype,shape:n,dataId:t.dataId},a=[Ie(e)].concat(Re(e)),o=new Wi(a,n),i=this.runWebGLProgram(o,[r],t.dtype,null,!0);return{dataId:i.dataId,shape:e,dtype:i.dtype}},e.prototype.decode=function(t){var e,n=this.texData.get(t),r=n.isPacked,a=n.shape,o=n.dtype,i=Te(a);return e=r?new Xo(i):new Ko(i),{dtype:o,shape:a,dataId:this.runWebGLProgram(e,[{shape:i,dtype:o,dataId:t}],o,null,!0).dataId}},e.prototype.runWebGLProgram=function(t,e,n,r,a){var o=this;void 0===a&&(a=!1);var i=this.makeTensorInfo(t.outputShape,n),s=this.texData.get(i.dataId);if(t.packedOutput&&(s.isPacked=!0),t.outPackingScheme===zt.DENSE){var u=Yt(t.outputShape);s.texShape=u.map((function(t){return 2*t}))}if(null!=t.outTexUsage&&(s.usage=t.outTexUsage),0===D(i.shape))return s.values=U(i.dtype,0),i;var c=[],l=e.map((function(e){if("complex64"===e.dtype)throw new Error("GPGPUProgram does not support complex64 input. 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Lt.runKernelFunc((function(t){return t.isFinite(e)}),{$x:e},(function(t){return{$x:function(){return qn(t)}}}))}}),ru=In({sin_:function(t){var e=hn(t,"x","sin"),n=[e];return Lt.runKernelFunc((function(t,n){var r=t.sin(e);return n([e]),r}),{x:e},(function(t,e){var n=e[0];return{x:function(){return n.toFloat().cos().mul(t)}}}),"Sin",{},n)}}),au=In({sinh_:function(t){var e=hn(t,"x","sinh");return Lt.runKernelFunc((function(t,n){var r=t.sinh(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return n.toFloat().cosh().mulStrict(t)}}}))}}),ou=In({softplus_:function(t){var e=hn(t,"x","softplus");return Lt.runKernelFunc((function(t,n){var r=t.softplus(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.mul(n.sigmoid())}}}))}}),iu=In({sqrt_:function(t){var e=hn(t,"x","sqrt");return Lt.runKernelFunc((function(t,n){var r=t.sqrt(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return 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Looks like you are running TensorFlow.js in Node.js. To speed things up dramatically, install our node backend, which binds to TensorFlow C++, by running npm i @tensorflow/tfjs-node, or npm i @tensorflow/tfjs-node-gpu if you have CUDA. Then call require('@tensorflow/tfjs-node'); (-gpu suffix for CUDA) at the start of your program. Visit https://github.com/tensorflow/tfjs-node for more details.\n============================"));var r={};return this.data.set(r,{values:t,dtype:n}),r},e.prototype.move=function(t,e,n,r){this.data.set(t,{values:e,dtype:r})},e.prototype.numDataIds=function(){return this.data.numDataIds()},e.prototype.read=function(t){return u(this,void 0,void 0,(function(){return c(this,(function(e){return[2,this.readSync(t)]}))}))},e.prototype.readSync=function(t){var e=this.data.get(t),n=e.dtype,r=e.complexTensors;return"complex64"===n?_a(this.readSync(r.real.dataId),this.readSync(r.imag.dataId)):this.data.get(t).values},e.prototype.bufferSync=function(t){var e=this.readSync(t.dataId),n=e;if("string"===t.dtype)try{n=e.map((function(t){return lt(t)}))}catch(t){throw new Error("Failed to decode encoded string bytes into utf-8")}return pr(t.shape,t.dtype,n)},e.prototype.makeOutput=function(t,e,n){var r=this.write(t,e,n);return Lt.makeTensorFromDataId(r,e,n,this)},e.prototype.disposeData=function(t){if(this.data.has(t)){var e=this.data.get(t).complexTensors;null!=e&&(e.real.dispose(),e.imag.dispose()),this.data.delete(t)}},e.prototype.time=function(t){return u(this,void 0,void 0,(function(){var e;return c(this,(function(n){return e=st(),t(),[2,{kernelMs:st()-e}]}))}))},e.prototype.memory=function(){return{unreliable:!0,reasons:["The reported memory is an upper bound. Due to automatic garbage collection, the true allocated memory may be less."]}},e.prototype.complex=function(t,e){var n=this.makeOutput(null,t.shape,"complex64");return this.data.get(n.dataId).complexTensors={real:Lt.keep(t.clone()),imag:Lt.keep(e.clone())},n},e.prototype.real=function(t){return this.data.get(t.dataId).complexTensors.real.clone()},e.prototype.imag=function(t){return this.data.get(t.dataId).complexTensors.imag.clone()},e.prototype.slice=function(t,e,n){if(vp(t,"slice"),Zr(t.shape,e,n)){var r=ta(e,t.strides),a=D(n);return An(this.readSync(t.dataId).subarray(r,r+a),n,t.dtype)}for(var o=pr(n,t.dtype),i=this.bufferSync(t),s=0;sf&&(f=m,d=h)}u[l]=d}return i},e.prototype.cumsum=function(t,e,n,r){if(vp(t,"cumsum"),e!==t.rank-1)throw new Error("backend.cumsum in CPU expects an inner-most axis="+(t.rank-1)+" but got axis="+e);for(var a=kt(t.dtype,"int32"),o=zn(t.shape,a),i=this.readSync(o.dataId),s=this.readSync(t.dataId),u=t.shape[t.rank-1],c=r?function(t,e){return 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this.makeOutput(n,t.shape,"float32")},e.prototype.isNaN=function(t){vp(t,"x");for(var e=this.readSync(t.dataId),n=new Uint8Array(e.length),r=0;r.5?n[r]=Math.ceil(e[r]):n[r]=a%2==0?a:a+1}return this.makeOutput(n,t.shape,"float32")},e.prototype.exp=function(t){vp(t,"exp");for(var e=this.readSync(t.dataId),n=new Float32Array(e.length),r=0;r=0?a:Math.exp(a)-1}return this.makeOutput(e,t.shape,"float32")},e.prototype.eluDer=function(t,e){vp([t,e],"eluDer");for(var n=new Float32Array(e.size),r=this.readSync(e.dataId),a=this.readSync(t.dataId),o=0;o=1?a[o]:a[o]*(i+1)}return this.makeOutput(n,e.shape,"float32")},e.prototype.selu=function(t){vp(t,"selu");for(var e=new Float32Array(t.size),n=this.readSync(t.dataId),r=0;r=0?1.0507009873554805*a:1.7580993408473768*(Math.exp(a)-1)}return this.makeOutput(e,t.shape,"float32")},e.prototype.clip=function(t,e,n){vp(t,"clip");for(var r=new Float32Array(t.size),a=this.readSync(t.dataId),o=0;on?n:i-e,s=r[a]0?1:e}return this.makeOutput(n,t.shape,"float32")},e.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,a=t.bias,o=t.activation,i=t.preluActivationWeights,s=this.conv2d(e,n,r);return a&&(s=this.add(s,a)),o&&(s=gp(this,s,o,i)),s},e.prototype.conv2d=function(t,e,n){vp([t,e],"conv2d");for(var r=n.filterHeight,a=n.filterWidth,o=n.dilationHeight,i=n.dilationWidth,s=n.padInfo.left,u=n.padInfo.top,c="channelsLast"===n.dataFormat,l=pr(n.outShape,t.dtype),p=t.strides[0],f=c?t.strides[1]:t.strides[2],d=c?t.strides[2]:1,h=c?1:t.strides[1],m=l.strides[0],v=c?l.strides[1]:l.strides[2],g=c?l.strides[2]:1,y=c?1:l.strides[1],x=this.readSync(t.dataId),b=this.readSync(e.dataId),w=l.values,C=0;C=n.inHeight))for(var A=T*e.strides[0],O=E+k*f,D=0;D=n.inWidth))for(var P=O+B*d,L=A+M*e.strides[1],V=0;V=n.inDepth))for(var S=C*e.strides[0],N=g+E*t.strides[1],I=0;I=n.inHeight))for(var O=S+k*e.strides[1],D=N+A*t.strides[2],_=0;_=n.inWidth))for(var L=O+B*e.strides[2],V=D+P*n.inChannels,W=L,z=0;z=n.inHeight))for(var C=b*e.strides[0],E=m+w*t.strides[1],S=0;S=n.inWidth))for(var k=C+R*e.strides[1],A=E+T*n.inChannels,O=N,D=k,_=0;_O?O=P:"avg"===n&&(D+=P,_++)}if(isNaN(O))break}h[I+R*g+w]="avg"===n?D/_:O}return d.toTensor()},e.prototype.maxPool=function(t,e){return this.pool(t,e,"max")},e.prototype.maxPoolPositions=function(t,e){for(var n=pr(e.outShape,"int32"),r=e.strideHeight,a=e.strideWidth,o=e.dilationHeight,i=e.dilationWidth,s=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=e.padInfo.top,l=e.padInfo.left,p=this.bufferSync(t),f=0;fC&&(C=T,E=N*u+R)}n.set(E,f,h,y,d)}}return n.toTensor()},e.prototype.maxPoolBackprop=function(t,e,n,r){vp([e,n],"maxPoolBackprop");for(var a=this.maxPoolPositions(e,r),o=r.strideHeight,i=r.strideWidth,s=r.dilationHeight,u=r.dilationWidth,c=r.effectiveFilterHeight,l=r.effectiveFilterWidth,p=l-1-r.padInfo.left,f=c-1-r.padInfo.top,d=pr(e.shape,"float32"),h=this.bufferSync(a),m=this.bufferSync(t),v=0;v=r.outHeight||Math.floor(S)!==S))for(var N=0;N=r.outWidth||Math.floor(I)!==I)){var R=c*l-1-h.get(v,S,I,g)===E*l+N?1:0;0!==R&&(C+=m.get(v,S,I,g)*R)}}}d.set(C,v,y,x,g)}return d.toTensor()},e.prototype.avgPoolBackprop=function(t,e,n){vp([t,e],"avgPoolBackprop");for(var r=n.strideHeight,a=n.strideWidth,o=n.filterHeight,i=n.filterWidth,s=n.dilationHeight,u=n.dilationWidth,c=n.effectiveFilterHeight,l=n.effectiveFilterWidth,p=l-1-n.padInfo.left,f=c-1-n.padInfo.top,d=pr(e.shape,"float32"),h=1/(o*i),m=this.bufferSync(t),v=0;v=n.outHeight||Math.floor(S)!==S))for(var N=0;N=n.outWidth||Math.floor(I)!==I||(C+=m.get(v,S,I,g))}}d.set(C*h,v,y,x,g)}return d.toTensor()},e.prototype.pool3d=function(t,e,n){vp(t,"pool3d");for(var r=e.strideDepth,a=e.strideHeight,o=e.strideWidth,i=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,p=e.effectiveFilterWidth,f=e.padInfo.front,d=e.padInfo.top,h=e.padInfo.left,m="max"===n?Number.NEGATIVE_INFINITY:Number.POSITIVE_INFINITY,v=this.readSync(t.dataId),g=pr(e.outShape,t.dtype),y=g.values,x=e.outShape[1]*e.outShape[2]*e.outShape[3]*e.outShape[4],b=e.outShape[2]*e.outShape[3]*e.outShape[4],w=e.outShape[3]*e.outShape[4],C=e.outShape[4],E=0;EU?U=$:"avg"===n&&(j+=$,G++),isNaN(U))break}if(isNaN(U))break}if(isNaN(U))break}y[z+I]="avg"===n?j/G:U}}}return g.toTensor()},e.prototype.avgPool3d=function(t,e){return vp(t,"avgPool3d"),this.pool3d(t,e,"avg").toFloat()},e.prototype.avgPool3dBackprop=function(t,e,n){vp([t,e],"avgPool3dBackprop");for(var r=n.strideDepth,a=n.strideHeight,o=n.strideWidth,i=n.filterDepth,s=n.filterHeight,u=n.filterWidth,c=n.dilationDepth,l=n.dilationHeight,p=n.dilationWidth,f=n.effectiveFilterDepth,d=n.effectiveFilterHeight,h=n.effectiveFilterWidth,m=f-1-n.padInfo.front,v=h-1-n.padInfo.left,g=d-1-n.padInfo.top,y=pr(e.shape,"float32"),x=1/(i*s*u),b=this.bufferSync(t),w=0;w=n.outDepth||Math.floor(O)!==O))for(var D=0;D=n.outHeight||Math.floor(_)!==_))for(var F=0;F=n.outWidth||Math.floor(M)!==M||(k+=b.get(w,O,_,M,C))}}}y.set(k*x,w,E,S,N,C)}return y.toTensor()},e.prototype.maxPool3d=function(t,e){return vp(t,"maxPool3d"),this.pool3d(t,e,"max").toFloat()},e.prototype.maxPool3dPositions=function(t,e){for(var n=pr(e.outShape,"int32"),r=e.strideDepth,a=e.strideHeight,o=e.strideWidth,i=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,p=e.effectiveFilterWidth,f=e.padInfo.front,d=e.padInfo.top,h=e.padInfo.left,m=this.bufferSync(t),v=0;v=A&&(A=L,O=_*l*p+M*l+P)}n.set(O,v,y,C,I,g)}}}return n.toTensor()},e.prototype.maxPool3dBackprop=function(t,e,n,r){vp([e,n],"maxPool3dBackprop");for(var a=this.maxPool3dPositions(e,r),o=r.strideDepth,i=r.strideHeight,s=r.strideWidth,u=r.dilationDepth,c=r.dilationHeight,l=r.dilationWidth,p=r.effectiveFilterDepth,f=r.effectiveFilterHeight,d=r.effectiveFilterWidth,h=p-1-r.padInfo.front,m=d-1-r.padInfo.left,v=f-1-r.padInfo.top,g=pr(e.shape,"float32"),y=this.bufferSync(a),x=this.bufferSync(t),b=0;b=r.outDepth||Math.floor(A)!==A))for(var O=0;O=r.outHeight||Math.floor(D)!==D))for(var _=0;_=r.outWidth||Math.floor(F)!==F)){var M=p*f*d-1-y.get(b,A,D,F,w)===k*f*d+O*d+_?1:0;0!==M&&(T+=x.get(b,A,D,F,w)*M)}}}}g.set(T,b,C,E,S,w)}return g.toTensor()},e.prototype.cast=function(t,e){return ka(t,e,this)},e.prototype.reshape=function(t,e){return Aa(t,e)},e.prototype.avgPool=function(t,e){return vp(t,"avgPool"),this.pool(t,e,"avg").toFloat()},e.prototype.resizeBilinear=function(t,e,n,r){vp(t,"resizeBilinear");for(var a=t.shape,o=a[0],i=a[1],s=a[2],u=a[3],c=this.readSync(t.dataId),l=new Float32Array(D([o,e,n,u])),p=[r&&e>1?i-1:i,r&&n>1?s-1:s],f=[r&&e>1?e-1:e,r&&n>1?n-1:n],d=0,h=p[0]/f[0],m=p[1]/f[1],v=0;v1?o-1:o,n&&l>1?i-1:i],d=[n&&c>1?c-1:c,n&&l>1?l-1:l],h=f[0]/d[0],m=f[1]/d[1],v=this.readSync(t.dataId),g=0,y=0;y1?i-1:i,r&&n>1?s-1:s],f=[r&&e>1?e-1:e,r&&n>1?n-1:n],d=p[0]/f[0],h=p[1]/f[1],m=0,v=0;v1?o-1:o,n&&l>1?i-1:i],h=[n&&c>1?c-1:c,n&&l>1?l-1:l],m=d[0]/h[0],v=d[1]/h[1],g=1/m,y=1/v,x=2*Math.ceil(g)+2,b=2*Math.ceil(y)+2,w=0;w=c)){var M=C+F*t.strides[1],B=F*m;if(E===Math.min(o-1,n?Math.round(B):Math.floor(B)))for(var P=0;P=l)){var V=M+L*t.strides[2],W=L*v;R===Math.min(i-1,n?Math.round(W):Math.floor(W))&&(D+=f[V+O])}}}}p[T+O]=D}return Bn(p,e.shape,e.dtype)},e.prototype.batchNormalization=function(t,e,n,r,a,o){vp([t,e,n,a,o],"batchNorm");for(var i=this.readSync(t.dataId),s=this.readSync(e.dataId),u=this.readSync(n.dataId),c=a?this.readSync(a.dataId):new Float32Array([1]),l=o?this.readSync(o.dataId):new Float32Array([0]),p=new Float32Array(i.length),f=l.length,d=c.length,h=u.length,m=s.length,v=0,g=0,y=0,x=0,b=0;b=f&&(v=0),g>=m&&(g=0),y>=d&&(y=0),x>=h&&(x=0);return Bn(p,t.shape)},e.prototype.localResponseNormalization4D=function(t,e,n,r,a){vp(t,"localResponseNormalization4D");var o=t.shape[3],i=o-1,s=this.readSync(t.dataId),u=t.size,c=new Float32Array(u);function l(t){for(var n=t%o,r=t-n+Math.max(0,n-e),a=t-n+Math.min(n+e,i),u=0;r<=a;r++){var c=s[r];u+=c*c}return u}for(var p=0;p=0&&o[i]1,(function(){return"blockSize should be > 1 for depthToSpace, but was: "+e}));for(var r=t.shape[0],a=t.shape[1],o=t.shape[2],i=t.shape[3],s=a*e,u=o*e,c=i/(e*e),l=this.readSync(t.dataId),p=new Float32Array(r*s*u*c),f=0,d=0;d=s))for(var R=f>1?(S-C)*(u-1)/(f-1):0,T=d>1?(N-E)*(c-1)/(d-1):0,k=0;k1?C*(u-1)+k*R:.5*(C+S)*(u-1);if(A<0||A>u-1)for(var O=0;O1?E*(c-1)+O*T:.5*(E+N)*(c-1))<0||H>c-1)for(D=0;D1?E*(c-1)+O*T:.5*(E+N)*(c-1))<0||H>c-1)for(D=0;D=t.size/s)throw new Error("Invalid indices: "+d+" does not index into "+t.shape);for(var g=0;g=r/a)throw new Error("Invalid indices: "+m+" does not index into "+n);for(var x=0;x0,(function(){return"scheme must not be an empty string."}));var r=t.getInstance();T(null==r.managers[e],(function(){return"A model store manager is already registered for scheme '"+e+"'."})),r.managers[e]=n},t.getManager=function(t){var e=this.getInstance().managers[t];if(null==e)throw new Error("Cannot find model manager for scheme '"+t+"'");return e},t.getSchemes=function(){return Object.keys(this.getInstance().managers)},t}();function Bp(t){if(-1===t.indexOf(Fp))throw new Error("The url string provided does not contain a scheme. Supported schemes are: "+Mp.getSchemes().join(","));return{scheme:t.split(Fp)[0],path:t.split(Fp)[1]}}function Pp(t,e,n){return void 0===n&&(n=!1),u(this,void 0,void 0,(function(){var r,a,o,i,s,u,l,p,f;return c(this,(function(c){switch(c.label){case 0:return T(t!==e,(function(){return"Old path and new path are the same: '"+t+"'"})),T((r=_p.getLoadHandlers(t)).length>0,(function(){return"Copying failed because no load handler is found for source URL "+t+"."})),T(r.length<2,(function(){return"Copying failed because more than one ("+r.length+") load handlers for source URL "+t+"."})),a=r[0],T((o=_p.getSaveHandlers(e)).length>0,(function(){return"Copying failed because no save handler is found for destination URL "+e+"."})),T(o.length<2,(function(){return"Copying failed because more than one ("+r.length+") save handlers for destination URL "+e+"."})),i=o[0],s=Bp(t).scheme,u=Bp(t).path,l=s===Bp(t).scheme,[4,a.load()];case 1:return p=c.sent(),n&&l?[4,Mp.getManager(s).removeModel(u)]:[3,3];case 2:c.sent(),c.label=3;case 3:return[4,i.save(p)];case 4:return f=c.sent(),!n||l?[3,6]:[4,Mp.getManager(s).removeModel(u)];case 5:c.sent(),c.label=6;case 6:return[2,f.modelArtifactsInfo]}}))}))}var Lp="models_store",Vp="model_info_store";function Wp(){if(!f().getBool("IS_BROWSER"))throw new Error("Failed to obtain IndexedDB factory because the current environmentis not a web browser.");var t=window,e=t.indexedDB||t.mozIndexedDB||t.webkitIndexedDB||t.msIndexedDB||t.shimIndexedDB;if(null==e)throw new Error("The current browser does not appear to support IndexedDB.");return e}function zp(t){var e=t.result;e.createObjectStore(Lp,{keyPath:"modelPath"}),e.createObjectStore(Vp,{keyPath:"modelPath"})}var Up=function(){function t(t){if(this.indexedDB=Wp(),null==t||!t)throw new Error("For IndexedDB, modelPath must not be null, undefined or empty.");this.modelPath=t}return t.prototype.save=function(t){return u(this,void 0,void 0,(function(){return c(this,(function(e){if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserLocalStorage.save() does not support saving model topology in binary formats yet.");return[2,this.databaseAction(this.modelPath,t)]}))}))},t.prototype.load=function(){return u(this,void 0,void 0,(function(){return c(this,(function(t){return[2,this.databaseAction(this.modelPath)]}))}))},t.prototype.databaseAction=function(t,e){var n=this;return new Promise((function(t,r){var a=n.indexedDB.open("tensorflowjs",1);a.onupgradeneeded=function(){return zp(a)},a.onsuccess=function(){var o=a.result;if(null==e){var i=o.transaction(Lp,"readonly"),s=i.objectStore(Lp).get(n.modelPath);s.onsuccess=function(){if(null==s.result)return o.close(),r(new Error("Cannot find model with path '"+n.modelPath+"' in IndexedDB."));t(s.result.modelArtifacts)},s.onerror=function(t){return o.close(),r(s.error)},i.oncomplete=function(){return o.close()}}else{var u,c=Dp(e),l=o.transaction(Vp,"readwrite"),p=l.objectStore(Vp),f=p.put({modelPath:n.modelPath,modelArtifactsInfo:c});f.onsuccess=function(){var a=(u=o.transaction(Lp,"readwrite")).objectStore(Lp).put({modelPath:n.modelPath,modelArtifacts:e,modelArtifactsInfo:c});a.onsuccess=function(){return t({modelArtifactsInfo:c})},a.onerror=function(t){var e=(p=l.objectStore(Vp)).delete(n.modelPath);e.onsuccess=function(){return o.close(),r(a.error)},e.onerror=function(t){return o.close(),r(a.error)}}},f.onerror=function(t){return o.close(),r(f.error)},l.oncomplete=function(){null==u?o.close():u.oncomplete=function(){return o.close()}}}},a.onerror=function(t){return r(a.error)}}))},t.URL_SCHEME="indexeddb://",t}(),jp=function(t){return f().getBool("IS_BROWSER")&&!Array.isArray(t)&&t.startsWith(Up.URL_SCHEME)?(e=t.slice(Up.URL_SCHEME.length),new Up(e)):null;var e};_p.registerSaveRouter(jp),_p.registerLoadRouter(jp);var Gp=function(){function t(){this.indexedDB=Wp()}return t.prototype.listModels=function(){return u(this,void 0,void 0,(function(){var t=this;return c(this,(function(e){return[2,new Promise((function(e,n){var r=t.indexedDB.open("tensorflowjs",1);r.onupgradeneeded=function(){return zp(r)},r.onsuccess=function(){var t=r.result,a=t.transaction(Vp,"readonly"),o=a.objectStore(Vp).getAll();o.onsuccess=function(){for(var t={},n=0,r=o.result;n0,(function(){return"promises must be a none empty array"}))}(t),function(t,e){T(t>=0&&t<=1,(function(){return"Progress fraction must be in range [0, 1], but got startFraction "+t})),T(e>=0&&e<=1,(function(){return"Progress fraction must be in range [0, 1], but got endFraction "+e})),T(e>=t,(function(){return"startFraction must be no more than endFraction, but got startFraction "+t+" and endFraction "+e}))}(n=null==n?0:n,r=null==r?1:r);var a=0;return Promise.all(t.map((function(o){return o.then((function(o){var i=n+ ++a/t.length*(r-n);return e(i),o})),o})))}function uf(t,e){return u(this,void 0,void 0,(function(){var n,r,a,o,i,s,u,l,p;return c(this,(function(c){switch(c.label){case 0:return null==e&&(e={}),n=null==e.fetchFunc?f().platform.fetch:e.fetchFunc,r=t.map((function(t){return n(t,e.requestInit,{isBinary:!0})})),a=0,o=.5,null!=e.onProgress?[3,2]:[4,Promise.all(r)];case 1:return i=c.sent(),[3,4];case 2:return[4,sf(r,e.onProgress,a,o)];case 3:i=c.sent(),c.label=4;case 4:return s=i.map((function(t){return t.arrayBuffer()})),u=.5,l=1,null!=e.onProgress?[3,6]:[4,Promise.all(s)];case 5:return p=c.sent(),[3,8];case 6:return[4,sf(s,e.onProgress,u,l)];case 7:p=c.sent(),c.label=8;case 8:return[2,p]}}))}))}function cf(t){var e=this;return function(n,r,a){return void 0===r&&(r=""),u(e,void 0,void 0,(function(){var e,o,i,s,u,l,p,f,d,h;return c(this,(function(c){switch(c.label){case 0:if(e=n.map((function(){return!1})),o={},i=null!=a?a.map((function(){return!1})):[],s=[],n.forEach((function(t,n){var r=0;t.weights.forEach((function(t){var u="quantization"in t?t.quantization.dtype:t.dtype,c=Np[u]*D(t.shape),l=function(){e[n]=!0,null==o[n]&&(o[n]=[]),o[n].push({manifestEntry:t,groupOffset:r,sizeBytes:c})};null!=a?a.forEach((function(e,n){e===t.name&&(l(),i[n]=!0)})):l(),s.push(t.name),r+=c}))})),!i.every((function(t){return t})))throw u=a.filter((function(t,e){return!i[e]})),new Error("Could not find weights in manifest with names: "+u.join(", ")+". \nManifest JSON has weights with names: "+s.join(", ")+".");return l=e.reduce((function(t,e,n){return e&&t.push(n),t}),[]),p=[],l.forEach((function(t){n[t].paths.forEach((function(t){var e=r+(r.endsWith("/")?"":"/")+t;p.push(e)}))})),[4,t(p)];case 1:return f=c.sent(),d={},h=0,l.forEach((function(t){for(var e=n[t].paths.length,r=0,a=0;a0,(function(){return"URL path for http must not be null, undefined or empty."})),Array.isArray(t)&&T(2===t.length,(function(){return"URL paths for http must have a length of 2, (actual length is "+t.length+")."})),this.path=t,null!=e.requestInit&&null!=e.requestInit.body)throw new Error("requestInit is expected to have no pre-existing body, but has one.");this.requestInit=e.requestInit||{}}return t.prototype.save=function(t){return u(this,void 0,void 0,(function(){var e,n,r,a;return c(this,(function(o){switch(o.label){case 0:if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserHTTPRequest.save() does not support saving model topology in binary formats yet.");return(e=Object.assign({method:this.DEFAULT_METHOD},this.requestInit)).body=new FormData,n=[{paths:["./model.weights.bin"],weights:t.weightSpecs}],r={modelTopology:t.modelTopology,format:t.format,generatedBy:t.generatedBy,convertedBy:t.convertedBy,userDefinedMetadata:t.userDefinedMetadata,weightsManifest:n},e.body.append("model.json",new Blob([JSON.stringify(r)],{type:"application/json"}),"model.json"),null!=t.weightData&&e.body.append("model.weights.bin",new Blob([t.weightData],{type:"application/octet-stream"}),"model.weights.bin"),[4,this.fetch(this.path,e)];case 1:if((a=o.sent()).ok)return[2,{modelArtifactsInfo:Dp(t),responses:[a]}];throw new Error("BrowserHTTPRequest.save() failed due to HTTP response status "+a.status+".")}}))}))},t.prototype.load=function(){return u(this,void 0,void 0,(function(){var t,e,n,r,a,o,i,s,u,l,p,f;return c(this,(function(c){switch(c.label){case 0:return[4,this.fetch(this.path,this.requestInit)];case 1:if(!(t=c.sent()).ok)throw new Error("Request to "+this.path+" failed with status code "+t.status+". Please verify this URL points to the model JSON of the model to load.");c.label=2;case 2:return c.trys.push([2,4,,5]),[4,t.json()];case 3:return e=c.sent(),[3,5];case 4:throw c.sent(),n="Failed to parse model JSON of response from "+this.path+".",this.path.endsWith(".pb")?n+=" Your path contains a .pb file extension. Support for .pb models have been removed in TensorFlow.js 1.0 in favor of .json models. You can re-convert your Python TensorFlow model using the TensorFlow.js 1.0 conversion scripts or you can convert your.pb models with the 'pb2json'NPM script in the tensorflow/tfjs-converter repository.":n+=" Please make sure the server is serving valid JSON for this request.",new Error(n);case 5:if(r=e.modelTopology,a=e.weightsManifest,o=e.generatedBy,i=e.convertedBy,s=e.format,u=e.userDefinedMetadata,null==r&&null==a)throw new Error("The JSON from HTTP path "+this.path+" contains neither model topology or manifest for weights.");return null==a?[3,7]:[4,this.loadWeights(a)];case 6:f=c.sent(),l=f[0],p=f[1],c.label=7;case 7:return[2,{modelTopology:r,weightSpecs:l,weightData:p,userDefinedMetadata:u,generatedBy:o,convertedBy:i,format:s}]}}))}))},t.prototype.loadWeights=function(t){return u(this,void 0,void 0,(function(){var e,n,r,a,o,i,s,u,l,p,f;return c(this,(function(c){switch(c.label){case 0:for(e=Array.isArray(this.path)?this.path[1]:this.path,n=function(t){var e=t.lastIndexOf("/"),n=t.lastIndexOf("?");return[t.substring(0,e)+"/",n>e?t.substring(n):""]}(e),r=n[0],a=n[1],o=this.weightPathPrefix||r,i=[],s=0,u=t;s0&&Number.isInteger(n),(function(){return"If provided, numClasses must be a positive integer, but got "+n})),T(1===r.rank,(function(){return"Expected the rank of labels to be 1, but got "+r.rank})),T(1===a.rank,(function(){return"Expected the rank of predictions to be 1, but got "+a.rank})),T(r.shape[0]===a.shape[0],(function(){return"Mismatch in the number of examples: "+r.shape[0]+" vs. "+a.shape[0]+". Labels and predictions should have the same number of elements."})),T(n>0&&Number.isInteger(n),(function(){return"numClasses is required to be a positive integer, but got "+n}));var o=Cr(r.asType("int32"),n),i=Cr(a.asType("int32"),n);return o.transpose().matMul(i).asType("int32")}}),xf=Object.freeze({confusionMatrix:yf}),bf=In({fromPixels_:function(t,e){if(void 0===e&&(e=3),e>4)throw new Error("Cannot construct Tensor with more than 4 channels from pixels.");if(null==t)throw new Error("pixels passed to tf.browser.fromPixels() can not be null");var n=!1,r=!1,a=!1,o=!1,i=!1;if(t.data instanceof Uint8Array)n=!0;else if("undefined"!=typeof ImageData&&t instanceof ImageData)r=!0;else if("undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement)a=!0;else if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement)o=!0;else{if(null==t.getContext)throw new Error("pixels passed to tf.browser.fromPixels() must be either an HTMLVideoElement, HTMLImageElement, HTMLCanvasElement, ImageData in browser, or OffscreenCanvas, ImageData in webworker or {data: Uint32Array, width: number, height: number}, but was "+t.constructor.name);i=!0}if(a&&a&&t.readyState<2)throw new Error("The video element has not loaded data yet. Please wait for `loadeddata` event on the